Oh, it was mostly crappy because it was laid out in Microsoft Word, and I forgot to stat up a bad guy that was somewhat important due to the main boss encounter featuring them as a threat mechanic. But good on you for making some cash on an adventure; I never really liked Werewolf. I think Pentex Industries works really well as a mortal threat (what with it leading to increased sloth, consumption, greed, and stupidity); but when you're magical eco-terrorists it seems to lack nuance. But I've always been weird with WoD; the various mythological creatures you can play never entertained me as much as the idea of being a normal person stuck in a horror movie.
And honestly, it's just a conversation thing when it comes to "normies"; like, do I really want to spend 20 minutes explaining my hobby? Why would they even want that? I used to be more open with it, but then I made a mistake of joining a gaming club back in undergrad. My god the horror. The horror of it all. It was like being surrounded by people who go full escapist in order to deal with their lives; rather than enjoying collaborative problem-solving, storytelling, and moderated escapism. Really made me put the hobby on the back burner.
Yeah, some of the dudes in my Degenesis group are super into Assassin's Creed and the R.D.Jr Sherlock Holmes flicks; I think the new 7th Sea might work well for that---even though I'm more of a Man in an Iron Mask + Zorro type when it comes to swasbuckling stuff. The Roll & Keep System is solid though, and 1e works with that and has social combat that seems pretty great in theory. Kind of wish L5R had that to spice up the Courtier schools.