This was a little bit of a longer comic, so it took a couple days of reading/jotting down notes as I went along which is why it took a little bit longer to respond (plus I wanted to finish colouring the page for my comic before starting reviews again). This is also the first one I can properly review the story since there were enough chapters for a plot to properly develop.
Let's start off with the artwork. My first impressions after the beginning few chapters was that the artwork was solid. Nothing that particularly stood out and wowed me, but definitely something that would at least get people interested enough to give you the initial click. There were some areas that could have used more polish (occasional overlapping lines, certain frames looked a little off) and the shading overall could use some work, but again, pretty solid. Over time though, I noticed the quality slowly starting to drop. What used to be detailed backgrounds became this. Gradient backgrounds also seemed to appear a lot more often. Now I understand that a more frequent upload schedule means that you can't spend as much time on each panel as you were initially. I just wanted to mention it because it's something that becomes noticeable - especially if you binge read the comic.
Another thing about the art is that many of the action/movement panels look stiff. I mentioned the same thing in another review, but the characters look like they're posing in a freeze frame rather than actually moving. Things like speed lines and blurred effects can help emulate movement and make these feel more natural. It's improved in more recent chapters, but it still don't look fully right. This next issue is less about the art style itself and more of the art choice (and is more of a personal preference than anything). For flashback panels, you decided to add this weird double vision filter which makes it a little disorienting to read. There are other ways to simulate a flashback like using black borders or desaturating the image (which you've already done), so I'd recommend you look into an alternative way to present flashbacks.
Onto the characters. Their designs, just like the art, are pretty good. That being said, all of your male characters (barring William) seem to have the face of a 13 year old trapped in the body of a 40 year old. I can't really say why that is, but that's what I see when I look at them. The dialogue while mostly good can also seem forced at times. An example of this is when William first meets Aida, he tells here that "the locals here aren't exactly fond of outsiders". Then a little bit later, we literally see a local who literally says "we don't take kindly to strangers around here." It just feels unnatural. In terms of characterization, all of the characters are very 2 dimensional (it looks like we're finally getting a bit more on Maverick in the recent chapters). It feels like they haven't had the time to have any sort of meaningful development because the plot isn't giving them the time to.
This leads us to the last topic - the plot. The concept for the story is interesting enough and you've built a world with an cool premise with a lot of potential for growth. The plot itself though feels rushed. Like I said in the last paragraph, there hasn't really been much time to develop the characters because there's always something happening. Barring a few scenes, the only thing they talk about is what to do next to advance the story. When that happens, it makes it difficult to build proper relationships between them - especially when all the main characters have only recently met. I'd recommend more heart to heart's between them in order to establish legitimate connections that aren't only existent because the plot dictates it. It's hard to find a balance between character and plot progression (particularly when you don't want your audience to get bored), but it's something that you should consider.
There are also certain plot points that either don't make sense or feel contrived. Take Maverick "death". It's extremely hard to believe that the only thing he needed to do to fake his death was point a death beam at him and... have it miss him completely? Where's the body? If the beam was supposed to disintegrate his entire body from a single hit, why didn't his entire watch disintegrate? How did no one see the three of them literally just walk off the ship? The Galactic Federation is supposed to be a huge faction and they can't even afford cameras? It just feels like a cop out in order to hastily move the plot forward.
Then there's the spaceship chase after the MCs escape the Empire. Their ship gets shot down and they're not immediately swarmed by the pursuers who were literally on their tail? Wouldn't the ship have some way of being tracked? There's a few other moments where things seem to happen conveniently for the sake of the plot (old man immediately deciding to help them after William says he likes Mecha, Praxis leader letting the MCs escape after the fight with Aida) which you don't want happening if you want to get people immersed the story. All of these problems can be fixed with proper plot pacing and comes with the benefit of giving more time to develop the characters.
Since this was a fairly lengthy response, I'll do a quick summary. Overall, the comic is fairly decent; both the art and the story are interesting enough to get people initially interested. My biggest gripe revolves around the speed of the plot which doesn't give time to generate realistic relationships between the characters. This in turn relates to the issue of "plot conveniences" where things happen solely for the sake of the plot, even if it doesn't make sense. Shifting focus on character interactions instead of plot progression is a solution easier said than done, but is what I would look into next.
I do appreciate the Xenoblade 2 references. Also space carrot.