I change my style dramatically depending on the project. Like there's different types of illustrators, and I'm a chameleon type illustrator that isn't really hung up on drawing a style that looks "iconically me"
So for Alchemist Burn Outs, I needed something quick and flexible, but also something that really felt nostalgic--I wanted it to feel more like a Sunday comic vibe. I wanted a little bit of a TinTin vibe, and as I did studies of different linework, I really gravitated towards simplicity. It was light enough for the more sillier moments of this story, but I could still reign it in to get serious if I needed to. Yet while I could make things quickly, it was not in a format that is easy to read on a phone, so it suffered for it numberwise, despite how much I enjoyed making it. Which is fine, I wasn't really planning for it to be a sensation haha.
For another project I did, Avu, I did it very painterly--and I think part of why Alchemist Burn Outs is so simple is because...I was sick and tired of doing painterly comics. I still enjoy em, I still update Avu on occassion, but I just can't do it very often. It was kind of my first legit comic, and it really shows because I didn't really make a sustainable model. I chose painterly because the world is so strange and weird, I felt like I needed to really show it 1:1. It's got cat creatures, and magic, and unlike other projects I've done, it's hard to know what's going on storywise, so I was hoping that the realism could keep it grounded (it didn't.) I created it during a time of carpal tunnel and so now I have this problem where I paint completely differently now than I did before...so...I'm figuring it out, but my style for this project will need to change because...I just can't do it anymore.
Then (gosh I have so many comics on Tapas now) I did a short story where I wanted to make it very quickly in time for the Webtoons contest--so I knew I'd need color, and I knew it'd have to look good on the phone, and so I made a quick color palate that I thought looked cool, and then just messed around with gradients. The look and feel of Bardsong is one I like a lot, but it was entirely out of necessity that it is the way it is. The linework is simple, I used a program to get the flatting done, and then I just plugged in clipping layers on top of gradients, which looks complicated, but is a nice simple thing to get.
Like this is a big illustration quick tip--you don't need a lot of colors to tell a story, and making a limited palate just saves so much time, so this one was just a love letter to that muted color of turquoise, I just love that color so much.
Then for my current project which I post little panels of occasionally although I haven't updated it yet (which I really need to make a name for, I...suck at naming comics) I decided to bring back color, but to embrace what I learned doing Alchemist Burn Outs and what I learned on Bardsong and cut down on time. So, to do that, I used a thicker brush that I fell in love with while doing Bardsong, so that it would be easier to do flatting. I have the coloring style I have because I have it attached to actions, so it's a little easier to get clipping layers laid out. I have simplified figures but I put more detail in to hair to balance it out. I do things to get the semblence of painterly comics without...busting my hands for it.
And as far as my style for writing novels goes? I read way too much Terry Pratchett as a kid, that's really all there is to it.