Lets get into it shall we:
The Manipulation of Space and Time: Multiple characters within the series have this ability. Though it is a forbidden magic, many of Ether's (and subsequently Chaos's) descendants have this power do to being linearly related to the High Archons Father Time and the Cosmic Mother. Thus they have innate, albeit limited, control over manipulation of these properties. Essentially, this power is an inherited family trait, but some have managed to do accomplish these feats by mastering certain elements such as fire. (See Etch 1 for a more detailed explanation) Abilities include:
- Stopping Time
- Slowing down Time
- Speeding their actions up through time
- Traveling through various points in time
- Control over Gravity
- Expanding &Contracting parts of the universe
- Creating and closing pocket dimensions
- Creating Black Holes
- Warping through alternate dimensions and timelines
Throwing a Ball: This point was made to show off the strength of some of my characters. Based on your character, I'd say Dan is maybe 130-150 pounds. Titanus, one of the physically strongest characters in all of Chao's history, would likely be able to through him so hard that the force from the throw alone would kill him, let alone the impact of when he inevitably hits something. Most of the main characters within the story would be able to do the same, but even the side characters have this insane strength.
In terms of durability, Titanus is also a fantastic example. First we have to take a look at the physiology of the inhabitants of Chao. The high races (Ethereals, Netherians, and Sethirians) are more or less different forms of light and energy given solid form. Their bodies act as a shell to protect a core, known as a mana pool. The bigger the pool, the more durable the shell. Additionally, elemental affinities also play a part in the attributes of the shell. For example, someone with a wind or water affinity would have more fluid and swift movements, but may not be as tanky, whereas Titanus, an individual with an elemental affinity for stone, boasts an incredibly durable shell and has had masterwork weapons bounce and break off of his bare skin.
In terms of stamina, this is also related directly to a character's mana. We can start by trying to quantify mana. Let's take an average common race, an Ascendant for example. They are a nomadic people who specialize in trading, archeology, and petty thievery. The average Ascendant would have a mana pool of around 16,000 units. A 1st level spell, such as a fireball would cost around 1,000 units of mana. This is without taking into account reductions based on elemental affinities. So, an average person in Chao would be able to cast a 1st level spell about 16 times before running out of mana.
Someone like Titanus would have a pool of around 3,000,000,000 on a good day. Considering that even the highest of forbidden magics would only consume about 500,000,000 mana, Titanus would be able to cast a reality-warping spell 6 times before tiring and a basic fireball 3 million times before tiring.
Elements:
There are 12 primary elements in the world of Chao.
- Fire
- Water
- Flora
- Electricity
- Wind
- Stone
- Steel
- Terra
- Ice
- Light
- Dark
- Toxin
Next there are 7 Archon Elements, which are forbidden to practice
- Ether
- Aether
- Cyton
- Sethir
- Nether
- Temporal
- Spatial
I'd be happy to cover these in greater detail if asked.
The paralysis ability:
There are a few points to this question so I'll endeavor to answer them in order:
Does it work for everyone? As with most magics, spells that attempt to physically alter or control an individual's actions, state of mind, or state of being are more effective against opponents who are a weaker level than they are. For example, if Titanus casts paralysis on his father, Chaos it may last for about 2 seconds max. However, if the reverse was in play, Titanus would be affected for about 2-3 decades or until Chaos releases him from it.
Is the paralyzation permanent or is it based on how long the character's eyes are open? The paralysis is not permanent. This form of paralysis is a mental infection type spell, as opposed to a toxin or electric-based spell. This is a more potent version because it is a held spell, meaning that as long as the caster focuses their mana, the spell can be held indefinitely until the user runs out of mana, dispels the effect, or has their focus broken from an outside force that is strong enough to do so. Additionally, because it is a telekinetic spell no direct contact is needed albeit, the mana drain is considerably higher than its elemental counterparts.
A character can lack martial art and military training and still be able to beat someone that's highly trained. It all depends on the physicality of the martial artist. This is very true, but at a base level, if 2 humans were to go up against one another, one with martial arts training and one with no fighting experience whatsoever, the martial artist would win 99% of the time. I would also like to take this point to clarify that this list is more or less a ranking of the power order of the entire citizenry of Chao. Most of the commoners at least have a basic understanding of magic and have either been conscripted or volunteered to fight in one of the many wars Chao has experienced. My theory is that Dan would struggle to get past the NPC's of Chao.
Also, the abilities you listed, do all the characters possess these abilities or are the abilities based on specific individuals.
All of the Diety class entities can perform all of the actions listed and more. All entities in the Leviathan class (just beneath Diety) would be able to do all actions with ease, save for space-time manipulation. The main characters who have been revealed in my story up to this point are all Leviathan class or higher.
Thanks for asking such great questions!