I think the issue with this comic is you're approaching it like the art illustrates the words, which is a pretty common way for people to think about a comic when they're relatively new to the medium, and what you need to do is try to get more used to letting the art tell the story.
So when you start a scene, try having one of the first panels be a nice big establishing shot that shows the place and who is currently there. Once you've done that, you can zoom in on specific characters and objects, because the audience now has a larger picture and knows we're looking at people and things in that scene.
Try to think of the pictures as doing most of the work on establishing basic things like who's talking, where they are, what people are doing and how they're feeling, and then the words give specific context. For example, if the character's phone is broken, show a hand holding a phone with a black screen, and then the dialogue says it's broken (clarifies that the black screen isn't just the phone being off). When a character says they haven't been sober in a long time, have them say it while taking a swig of something, or surrounded by bottles, or wobbling their way down the street while people look on in disgust, so the images get across "this person is drunk" and the text gives more specific context of "this has been going on a long time, it's a chronic problem."
Secondly... you can't draw an action comic without drawing the action. If you don't actually like drawing action, there's nothing wrong with writing a novel or drawing a genre where you can just draw things you're comfortable with, like people standing around talking. I know action is hard to draw (because I draw action-focused comics myself), but if you're passionate about making action comics, it's worth the difficulty of trying your best to draw it, even if it's difficult. If you need some good resources to help you drawing difficult poses and actions, I'm sure we can help you find stuff!