So I’ve read the first 25 pages and I have to admit that I have no idea what’s going on. It’s common for stories to throw you right in the middle of everything at the beginning to get you hooked, but right now I’m just confused.
I didn't write a script or anything
That already is a huge red flag. If you don't even know where the story is going, how do you expect the reader to follow what's going on. If you want to make a cohesive story, you need to at least create the groundwork.
Who are the characters? What are they like? How do they interact with each other? Where is the plot going? What are the problems the characters are going to face? How will the characters face these problems?
These are all basic questions that need to have at least some sort of answer before you even start writing. Now I'm not saying that you need to know each aspect of your story in excruciating detail, but you need to have some idea of what's going on, where you want things to go, and how you're going to get there.
To get to your story specifically, the dialogue feels very unnatural. It can be difficult to get speech to sound natural while also making the conversation to flow the path you want (I tend to struggle with it myself) but it's just something you just need to keep reading and revising until you can actually picture people having that exact conversation. Things are also jumping around like crazy. First it starts off in a forest, then a school, then somewhere with a computer, then watching TV? Overall I'm just having a hard time following what's going on.
In terms of art style, there's definitely a lot that can be improved upon. I'm not talking about how good the art work is (everyone starts somewhere and just saying "get better" literally helps no one), but rather how things are presented. The lineart itself is extremely messy, with lines overlapping each other or stopping abruptly. The text bubbles share the same fate, while also being difficult to distinguish from the background art. This problem is amplified by the font being difficult to read (especially when Virgil talks) due to the constantly changing font size, the poor choice of font, the weird gray border around the lettering and the sub-optimal positioning of the text relative to the speech bubble. Everything seems to clash with each other making an already hard to follow story even more difficult to follow.
Here's an example of "cleaning things up" (I'd recommend a larger font size as well):
I'd highly recommend you spend more time working on the story as well as your writing and art style. It looks like you're taking a break until December so I'd spend that time doing a bit more planning before you continue.