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Feb 28

Hey everyone, Chapter 20 is out. Lots of new lore and worldbuilding on this one, if you are into that. :yum:

How do you move forward when the one person you love is gone?
Caelan thought his life was over—until he woke up in another world, one eerily familiar from his late wife’s favorite game series. But this isn’t a dream or an afterlife. He’s trapped in the body of Leopold, a notorious antagonist, and there’s just one problem: Leopold is still here, and he has no intention of giving up control.

Here are a link to Chapter 1 and one to the Novel page

I'm writing a new novel! I'll leave you a small part of a dialogue and you can decide if you want to read it

Cassian leaned back, watching him, considering. He could let this night end here, let Thorne vanish back into the legend he had woven around himself. But where was the fun in that?

"Tell you what," Cassian said, setting his cup down with a quiet clink. "A wager. You and I, one round of cards. If I win, you owe me a favour. If you win… well, let’s be honest. You won’t."

Thorne's gaze darkened, slow and deliberate. "And if I refuse?"

Cassian's smirk widened. "Then you'll always wonder."

A beat. Then, with a sigh that spoke of equal parts reluctance and inevitability, Thorne reached for the deck.
The game unfolded in careful plays and sharp glances. Cards flicked against the wood, drinks were downed between turns, and every move carried a weight neither of them was willing to acknowledge.

Chapter 23 is live. A little break in the tension to let Caelan rest up a bit, in preparation for the confrontation with his rival.

How do you move forward when the one person you love is gone?
Caelan thought his life was over—until he woke up in another world, one eerily familiar from his late wife’s favorite game series. But this isn’t a dream or an afterlife. He’s trapped in the body of Leopold, a notorious antagonist, and there’s just one problem: Leopold is still here, and he has no intention of giving up control.

Here are all the relevant links for you all to check. :neutral_face: