Hmm, it doesn't exactly line up with what you're looking for but I'll pitch in my experiences anyways!
So I studied Architecture in school, and graduated with my BA in Architectural Design just coming up on 2 years ago! I was someone who was always interested in drawing comics and illustrations in Highschool, but I effectively decided upon reaching college that I wasn't dedicated enough to pursue a degree in art. Like a lot of people have said in this thread, it's totally doable! But requires crazy dedication, marketing and perhaps a little luck getting started out of school (although I find this to be the case in most fields). So, after experimenting around for my first 4 quarters (including taking some literature classes, creative writing, and art studio) I finally settled on Architecture.
I jokingly told my friends that I was taking that degree partially to get better at drawing backgrounds (low-key kind of though LOL) but really I appreciated that it was a direct avenue to a specific job path, but still involved the aspects that I liked about art: Drawing, project based instead of exam based, design theory, color/material theory, etc. So that's how I made my decision. Architecture school was a blast! I was definitely kind of a newbie (I didn't really have a particular interest in architecture before I started studying it for my degree vs. several other students who were like... already pretty into it) but it worked out well: graduated on time, job hunted for like 8 months, and now I just passed my 1 year work anniversary.
Just recently I've gotten back into drawing characters and comics and stuff. I'm definitely "self taught" as far as pure art and writing skills go, but I'd say that Architecture school is very applicable to many things, including comic making! Drawing the built environment is something I'm a lot more comfortable with now, both in terms of creating buildings that look interesting, as well as drawing them in a convincing way. Setting up establishing shots is pretty much the name of the game for our poster presentations in school: all of the big main renderings that we do are effectively photoshop collages of people, props, and the surroundings around our design projects. Also regarding the posters, creating effective layouts to make sure that your content is presented in an effective way that draws the eye is vital. Lastly just working hard in general. Not specific to arch school by any means, but countless late nights over 8 quarters of Architecture studios was like a good preparatory step for working hard in general =u= granted since comics are a hobby for now, I don't intend to go that ham on them, but I do intend to at least keep to a consistent release schedule >: D
But yeah, this got somewhat long, but I'm pretty happy with the path I took xD I definitely wasn't willing to compromise on studying something art related, but I opted to take a safer route in a lot of ways. Present me is a lot happier to start trying to carve out a name for myself as an artist while working a nice job in a mostly stable profession than trying to self market and freelance: I'm simply not bold enough for that lmao. I have mad respect for those who take that path though!