Hey, everyone, semi-frequent lurker here turned user here. I'm in a position that I'm sure that most people here have gone through; deciding for sure what to major in so that I can set out to fulfill my aspiration to become a full-time creative and comic creator. Typical desire, I know. A very, very difficult goal to accomplish, definitely. I'm not dumb; this is not at all what's considered to be a practical goal. I've decided that If I'm going to spend four or more years in college, I need to invest in something that will get me potentially get me something more than just a minimum wage job.
Long term, its very, very difficult to make money off of comics, so it's better to think short term monetarily. There's graphic design, and studio art - no illustration major, unfortunately, but I doubt it's a herculean effort to wrangle a freelance illustration career - and after extensively thinking on it - hell, I'm still thinking about - I'm starting to lean towards freelance illustration as a career path.
As I see it, realistically, I'm not quite sure if I'm ready to freelance part time just yet, and I'm definitely a ways away from it being full time thing, but I'm considering going through with it, even knowing that it doesn't offer the same financial strengths of graphic design or web design. A big thing for me is that if I were to see it though, I would have to balance:
- Working on improving craft of illustration
- Seeking out job opportunities
- Part time/full time job
- Writing/making comics
- marketing on social media/forums for comics/artwork
Now, this is not at all atypical for an artist, but I'm curious to know different tips on how to balance it all without going crazy for a newbie. I'm really intrigued to hear from people in the trenches give their viewpoint on how they managed to get by, and I'm also curious to hear different viewpoints from artists who aren't just strictly illustrators. I should also mention that I'm considering illustration not just as a way to get extra income from comics, but also as a way to possibly parlay into different areas later, like storyboarding, concept art or even product design; nice to have options.