So the recent release of Pokemon Legends Z-A got me re-interested in an old idea I had, about a very edgy parody of the Pokemon concept. Although when I say ‘edgy’ I don’t mean self-deprecating 'teehee isn’t this genre stupid’ edgy; it’s more like…just absurdly dark subject matter. Like it’s such a terrible world to live in it’s almost laughable. ^^;
Now, I think it’s interesting despite that. I think the concept has the potential to explore some very relevant issues in the entertainment industry and contemporary views on mental healthcare. However, the fact that it takes the form of a Pokemon parody raises a concern that I have about game-ification of those relevant issues…
First, let me just explain how my idea works; I think you’ll understand what I’m worried about when you hear it– so basically, the “Pokemon” in this setting are actually semi-autonomous manifestations of the “trainer’s” traumas. A certain evil (?) corporation originally created this technology to simply remove trauma from people’s brains, and although they succeeded in making it the norm, they were never able to force it on the global populace to the extent they wanted. So instead, they came up with a way to incentivize participation by making it into a spectacle: now people can choose to ‘partially’ remove their traumas, keeping them around as separate beings that they can use for profit…by making them fight each other.
Because the “Pokemon” are extensions of the “trainers”, battles consist of essentially attacking and exacerbating your opponent’s concerns and mental issues– like, this is the idea of ‘psychic damage’ taken literally. When someone else’s “Pokemon” hurts your “Pokemon”, you are the one who suffers, and your ability to continue battling and making a living out of it more or less depends on your capacity to withstand humiliation and dish out emotional abuse. ^^;
^That’s the gist of it. And I think it’s clear through my framing and the story I’m telling (where the MC’s main motivation isn’t to “be the very best” at this nightmarish game, but instead to help a friend and solve a mystery) that this isn’t supposed to be positive or fun. It’s supposed to look and feel like exploitation, where the “gym leaders/champions” are aspirational figures in-universe, but tragic figures to the MC and the audience, literally selling their souls and encouraging impressionable kids to do the same.
BUT…I already know all of that is gonna get at least partially lost in the fun edginess of the concept, because that’s how media works. ^^; Like, I can’t help but imagine someone actually trying to make a Pokemon-like game out of this, and having to incentivize mechanics that aren’t really supposed to be incentivized.
In the world of the story, the reasons to battle are widespread wealth inequality in a collapsing world, and societal pressure to either make money out of your fears and weaknesses or get rid of them immediately. Meanwhile, the reason to battle in an actual game…would naturally be to win. ^^; To train your “Pokemon” and make them stronger so you can win more battles, to completely buy into the worldbuilding and go along with it for """fun""". And yeah, it probably would be """fun""", and you could buy into the worldbuilding in an ‘ironic’ sense…but I’ve already seen that go sour too many times. ¬‿¬;;
Obviously Squid Game is the first example of this that comes to mind, where the series went “isn’t it sick and twisted to live in a society that forces people to suffer and die for the entertainment of others, just for a chance at having money…?” and the general public went “yeah…but, like, it’s kind of a mood, ngl” and then we got metric tons of merch along with the IRL game show. =_=
But I think the Hunger Games is also a good example of this phenomenon– if it had come out more recently, I guarantee it would have become a game show too (if there wasn’t one already…I kinda don’t want to know). But the commodification that did happen at the time was bad enough, tbh…one thing I heard that I was never able to unhear was that they apparently made a ‘pop remix’ version of the Hanging Tree song…? Like…they wanted people to be singing and dancing to that?? Excuse me??? 
Now, tbh, these things don’t really offend me that much (I guess I’m too jaded…), but they do turn my stomach a bit, and it’s definitely not a line of thinking I want to encourage. It’s the reason why I came up with the parody in the first place, to criticize this phenomenon…unfortunately the idea is so close to being part of it that I’m not sure how I’m gonna make that separation clear when I talk about it. ^^;
Which is why I started this topic, to see what other people have to say about things like this in media. Because it takes a lot of forms, from “misery porn” in fiction, to the usual shock value-based exploitation in reality TV, to entire genres of TikTok, to stuff that happens in the ACTUAL Pokemon games, like that time they retroactively claimed one of their special evolution gimmicks (I don’t remember which) causes your Pokemon actual pain and agony every time you make them do it, but you’re supposed to just continue playing with that knowledge because ???? o_O It’s edgy and dark and that makes it cool I guess??
I…have never seen a company try to punish their audience’s investment so needlessly, especially in a series like Pokemon that’s already rife with worldbuilding issues that they’ve spent decades handwaving and glossing over. Like, pick a lane??? Is Pokemon a utopia where every potential bad outcome is a non-issue until some supervillain decides to fixate on it, or is it a realistic world where magical animals are commonly used and abused just like IRL (to the point where the player is expected to participate in that abuse)?? I simply cannot understand this creative decision, someone needs to explain it to me…
Anyway, TL;DR- what do you think about how trauma is used as entertainment in media, especially in scenarios like The Hunger Games and Squid Game (and my thing) where that dynamic is the main focus? Do you feel like the social commentary is worth the inevitable misunderstandings and commodification? Have you ever seen a writer/company misunderstand and commodify their work before anyone else even gets a chance…? ^^;