So....what's the purpose of this thread/exercise? Are you/ Is the OP/ writing a fantasy comic and He/she/You want advice on 'what to avoid doing?' Or is this a ton of advice for a non-existent-future-webcomic-maker who is supposed to stumble across this thread and pay heed to all the things other creatives/readers dislike?
- And then create accordingly?
Or are we all just venting?
I'm confused.
I find all of this a weird exercise without considering the actual reading audience. What we get is usually a bunch of creatives giving advice as if they are readers. And it's always bad advice. Well, not always, but usually. When you create something, the most important person is your probable reader.
People who are REALLY into webcomics and have read 100s of them and have TONS of 'tropes' that bother them.
Even staples of the genre bother them. "Oh no, a heroic hero and a villainous villain....boring!"
"Do something original!"
"Do something original"
Yes, original TO THEM. Original to a person who has been digesting this (kind of) content for years.
But is that every reader? The majority of readers? The readers that are likely to start reading a free webcomic, you know, just because? A Tapas veteran who's been on the site for 6 years and reads EVERY [insert genre] comic and gives everything and anything related to [insert genre] a chance? Are there enough of those to build a sustainable comic?
All those tropes and common trends is what hooked them. THAT is what made them fans/readers/followers. What we have is a segment of the audience that has OUTGROWN that stuff. Some want more of what they love and others want something new. If you turn over EVERY idea and commonality, you run the risk of not fitting in that genre or not appealing to the reader base that likes and expects that stuff.
I say the real challenge is to name what replaces all those tropes and accomplishes the same goal.
It's easier to say don't do XYZ than to name a new and interesting EFGs. We also have the problem of this being a webcomic. Any reader will tell you they don't care about world building or lore or long prologues. And when I say don't care, I mean they are FINE with you adding extra details. Add as many as you like. Take as many pages as you like. Name all the kingdoms and supply maps and show lineage and who did what- when. And you know what a reader does? They turn pages and skip past that and start your story. And once they fall in love with your story, they turn back and digest all those early dumps.
Webcomics are hampered by the release schedule and the possibility of waiting 5 weeks before you get to a single comic panel. Once the story gets going we can all scroll past the stuff we don't want to read at the start.
One of the worst ideas ever -is to create something for an audience of other creatives.
Don't make music for musicians and don't make comics for people who make comics.
Cook for people who are hungry, not for chefs.
You get the idea.