Here is quite all I know about troops in that (I don't do thin genre so... it's theoretical, but still)
Tough, Gritty Heroes
Your main characters are usually not the “save the world” types. They’re more about surviving, getting rich, or solving a personal problem. They might be a bit morally gray—like they’ll help someone out, but they’re also not afraid to put their own needs first. Think of them as rugged, independent, and not afraid to get their hands dirty.
Low Magic, High Stakes:
Magic in Sword and Sorcery is more rare and dangerous, not the everyday kind you see in high fantasy. When it shows up, it’s powerful but unpredictable—something to be feared or respected. The focus is more on physical combat, cunning, and strategy.
Personal, Grounded Conflicts:
Instead of giant battles between good and evil, Sword and Sorcery stories usually focus on more personal stakes. Your hero might be out for revenge, trying to survive a treacherous journey, or seeking some kind of forbidden treasure. The world isn’t at risk—just your character’s life or soul.
Cool, Dangerous Settings:
The settings are usually pretty wild—think ancient ruins, dark forests, or corrupt cities. The world is full of mystery and danger, with lots of history and weird cultures. It’s not a place where your characters can let their guard down.
Monsters, Evil Wizards, and Dark Gods:
These stories love to throw all sorts of threats at your characters, from deadly beasts to sinister sorcerers. The supernatural is usually dark and terrifying, something your characters need to confront or escape from, not embrace.
Quick, Intense Pacing:
Sword and Sorcery stories are often short and punchy. They move fast, with lots of action and not too much downtime. It’s more about the journey and the encounters along the way than about long-winded exposition.