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Dec 2019

I would love to hear what needs fixing. It’s a portrait of the character so far. Will make the full body later when I am ready to. I was asked (and I chose to post as well as ask for constructive criticism) to post my art and share what I have done thus far. So! This was done in Procreate. Haven’t really colored too much on it. And I certainly know what does need fixing though. His clothes. I am new to Procreate. So it will take a while for me to actually master it. Now, let me explain who this character is.

Zhang: Weird, very expressive. Genetically modified, originally had black hair (this will be talked about later on.)

Hobbies: singing, dancing, partying, having “fun”

Sexuality: Bisexual

Will explain his story later on. After I finish a few other characters backstories.

I'd render a tiny bit of shading on the teeth. It's not even close to wrong, but because you've heavily shaded everything else, it jumps out as another style.

I'd also watch out for the lighting on the clothes, once again it's so different from the hair and the crosshatching that it feels strange - just one white line is more than enough if you want it to look shiny.

Gotcha :+1:🏻 I’ll definitely look into that. I also said to myself that his nose needs some fixing. I don’t know, it does look a little off when I look at it.

Like his emotions! :smug_01:

Now, the head is too big (and it's your usual thing, basically the proportions problem). I will describe it like this: you draw the head, than split it horizontally in the middle and then draw the face in the lower part. Because of it, you're getting a face that is too small and giant helmet-like head. Search for some tutorials about proportions! (I really recommend Sycra from YouTube, btw) The thing I do sometimes when I encounter this problem is cropping out the face (brows, eyes, nose, lips) and making it twice or more bigger :smile_01:

And even though this character has a specific haircut, I noticed you don't really draw ears... which should be there :slight_smile:

Thanks! :grin:

Absolutely! That’s another thing I have :sweat_smile: not drawing ears. And making big heads. But yeah, I do my best to use face guides properly (which has helped me but I should invest in some proportion tutorials.) He is supposed to be very small and skinny. But I will definitely shrink his head a little- first, take a look at the tutorials to see how I can do better.

The nose is too small, but being a manga style I don't quite know how big you'd want it to be. In more realistic face proportions, it would actually go until it almost touched where the mouth currently is.

  • Your hatching is a little sloppy. It doesn't consistently follow the form and struggles to compete with the intensity of the color.
  • The canines are not placed correctly.
  • The lighting isn't accurate.
  • The rendering of the hair gets busy and doesn't truly reveal the form.
  • Is he wearing mascara or are his eyelashes funky?

Hope this helps. Good luck!

Aah well, I mean, he is kinda feminine. The eyelashes are kinda funky.

The hatching is my habit. And I should learn to not hatch too much. At least replace the hatching with color.

And yeah, I will definitely do my best to render the lights better.

Cartoony styles and realistic styles have their own set of rules, benefits, and shortcomings. Find an artist or two that you really like and see how they approach shading and rendering, especially as it comes to more stylized faces with big eyes and tiny noses.

@kritsu60

Is there a chance that you're shifting the facial features lower on the head in a subconscious effort to replicate youth?

That is a stylistic trait exaggerated in renderings of baby and kids.

Also by artists who have been abducted by aliens. But you know that.

Aaah. I’ll look into that. He isn’t supposed to look like a kid. I should probably reshape his face a little bit to make him look like an adult.

Much respect for offering your work for critique! i like the character~

Here are some suggestions that are hopeful a little bit helpful. The main criticisms are form, structure/anatomy, and rendering. Color stuff is very intuitive and emotive so take that with a grain of salt, just a suggestion. My anatomy and structure redlining are a bit more on the realistic end, but you should find it easier going from realism --> simplifying then the other way around. Even cartoony/anime styles have pretty precise placement of facial features and anatomy.I also used to have this habit of hatching and rendering too quickly, try to focus on just indicating when doing lineart. And if you're hatching, try to follow the form. Your style is kinda flat but also feels like its trying to render out the form. Like its weirdly inbetween flat and 3d form, and its best to just solidly focus on one of those. Also, you have a lot of little marks everywhere that confuses the eyes and adds a lot of unnecessary texture, try to just play with shapes, starting with the bigger ones. If you have any questions, just ask~




That’s gorgeous! Thank you very much! :grin:

I’ll definitely take a look and practice my coloring better! (I happen to struggle with the rendering part before I color, which I learned is important to do. I have other areas I must improve. I’ll definitely have to practice these.)

No problem~ Hope you find something useful from it.

Well, i don't think i can add much after everybody already gave you advice, especially after that tutorial from Hodge ^^

My critique would be that the lighting on the hair feels a bit random and maybe a bit too complex? Either way it looks very busy in my eyes.

I'd suggest maybe doing a slightly simpler technique for lighting effects like the one Hodge showed up here

Definitely! Thank you guys! That’s what I’ll do from now on! Practice my skills on digital art. It’s new to me, I love to learn!

Yup, my advice is to practice things like draftsmanship, anatomy, gesture, etc. traditionally, but digital helps a lot with "cheating" when you need it.

For instance that last one I did, the line art is 99% the original line art, but I used "LT Conversion of layer" in clip studio to clean it up. Also things like layer mixing are useful, so there I used a multiply layer to easily get some shadows down. And if you're struggling with anatomy or something, I know a lot of people, even pros, will use 3D models to get it to be more precise.

Oh yeah! Thank you very much for the help! Will use your images as reference when I get back to drawing on Procreate. Will post an image with a full body (and other images I will work on) and then ask for more suggestions/critiques.

12 days later