Ah interesting topic. For me it is difficult to create knowing that it will be a slow build for readership, but at the same time it is nice to take some pressure off of my back because then I can just focus on getting this story finished, youknow? I'm making this comic because I wanted to read something like this comic, and so even if it doesn't gain a huge readership, I'm proud of it because I've learned a lot while doing it. Not just about how to do a comic, but also about how the marketing side of webcomics work in 2019.
I'm not planning for it to be a source of income but it does look nice and attractive in my portfolio, which does help me a lot. And while I think it's good, I don't think it'll be my magnum opus, but it has been a large step in my understanding of how to panel and layout and things like that. I think of it a lot like people think of an art challenge like nanowrimo or inktober--it's purely a project I'm doing for my own growth.
Like I used to do long distance swimming back in school, so I feel like I was trained, in a way, to go slow and steady and not compare my pace to other people because what matters most to me with this particular project is to get to the end and finish a very long and complicated fantasy story in comic form, so I've edited a LOT (it very rarely has color) and did a lot of streamlining to my comic process so I can make a buffer and get this thing out there. And now that I'm almost at 100 pages, I'm pretty proud of that.
I really wish that Tapas would make a way for me to see where my readers come from--if they come from my links in social media, or from other websites, or if they come from within Tapas, but until then I just have to focus on building my marketing and hoping at least one of those things is what brings people to it.
But, what I do like about marketing this comic is that I get to really dig into what makes my characters tick--I get to figure out things about them I couldn't do when it was just a book I wrote. What do they wear? What do they do when they're hanging out. Doing promo art for social media has actually helped expand the worldbuilding more than making the actual comic.