About Robohole!
What I Dig: The big three for me -- your paneling, your coloring, your wit. The comic dialogue is fast-paced, sharp and funny. It knows its target audience, and like a good sit-com, it doesn't let up on the banter. The paneling is smart, effective and really helps to keep things moving. And the colors are always bright and synergistic with the over-all tone of the story. The sheer amount of energy in your work is an amazing thing.
Constructive Criticism: You have a gigantic imagination. Sometimes, in the heavy action-oriented panels, it might make use of a bit of self-editing. Sometimes you seem to be trying to accomplish too much action in a panel and it gets a bit confusing. I'll give some examples from more recent pages:
CH3, Page 33: This page is particularly hard to follow. That first panel has the bike screeching to a halt (without previous slow-down) and him starting to jump off the bike at the same time -- that might've been better shown with two panels. What happens afterwards is confusing, despite it being very imaginative. Part of that may also be that it's challenging to distinguish some of the machines from each other to tell just what exactly is happening.
CH4, Pages 1/2: You break the 180 rule here a bit, which makes the action hard to follow. We establish the scarecrow on the left side and the girl on the right, on Page 1 -- she's shooting lightning leftward. On Page 2's first three panels, they flip a lot: the girl is now facing the opposite direction from our perspective, shooting lightning to the right -- the big machine in the middle is facing the same direction as before though, the lightning being shot leftward again -- and the scarecrow is facing in the opposite direction, the lightning being shot rightward. And because we only see those three characters individually (one per panel) here, we lose our perspective as a reader. Keeping in mind perspective and the 180 rule, and looking at your layouts from the perspective of the reader who doesn't know what you know will help tighten up the action in your storytelling.
So, in short: think about clarifying the action for your reader to make it easier to follow along, about maybe simplifying how much action is happening and making the actors/reactors super clear, and thinking about those tricky perspective issues. I hope any of that's helpful!
Keep up the great work!
My comic: I, Necromancer