The biggest thing I noticed is that you're not economic with your panels, and that's what's killing your pacing!
This is mostly true for your first scene, where he's getting up, getting ready, and going through the city for his job interview. It took a whopping 13 pages to get there, when you could have conveyed the information you wanted in less than half of that. You've gotta get rid of the minor actions and start implying travel, especially in transitions.
For example, if you show a character going up a flight of stairs, you don't want to dedicate a whole page to showing it. You just have the one panel of them going up it, then the next one they're already walking away from the stairs. The action is implied.
Similarly, the audience will understand if you show him in the city for a page or two (enough time for some of your dialogue and interactions), and then he shows up at his destination.
I think overall you have a good thing going though, I would maybe work on character consistency (sometimes they look odd at different angles). You have good panel layouts, it's easy to understand, and nothing is too static. Good job on that front!
P.S. It doesn't really strike me as anime, seems like you have a pretty meshed style as is. Style is so relative lol.