For my process, I usually start with the script and the character designs. I really don't like going into art without having a very clear, fully-scripted story first, so I can drop hints and references in the beginning of the comic to things that will happen later. My script isn't super detailed, and is very dialogue-driven. I usually flesh out things like combat scenes in the thumbnails stage, as opposed to the scripting stage, because that's easier for me to compose visually.
After that, I go in and do my rough thumbnails, just to get the page layout sorted. I like to roughly place my word balloons as I thumbnail to make sure I leave enough room for the dialogue. Even though the rest of the process is done digitally, I like to thumbnail traditionally.
Then I scan my thumbnails and put them into my template in Photoshop, where I add the panel borders and word balloons, then I refine the sketches into "pencils." I like to do my word balloons as I pencil to make sure everything is spaced out right and there's plenty of room for the dialogue. If I need to tweak some things to make the dialogue fit better or make it clearer or adjust the pacing, it's easier to do at the pencil stage as opposed to futzing around with everything after it's colored.
Next up is inking. With my comic, my contemporary storyline and my flashback storylines are done in two different art styles. The contemporary storyline art is inked in Photoshop, but I do my flashback storyline inking in Clip Studio because I like the manga brushes in that for the style I'm going for. And if I have a lot of interior backgrounds or buildings, I'll ink those in Clip as well so I can use the perspective rulers. That tool is SUCH a time-saver it's not even funny. If I'm importing a 3D object like Skyler's scepter, I'll do that part in Photoshop, and ink right over the 3D model.
After that, it's coloring, texturing, special effects, all that jazz.
I like to do my steps in batches. So I'll pick like one scene of twelve or so pages that all happens in the same place, and I'll pencil all twelve pages, then ink them all, then color them all, etc. It makes me feel more productive than completing an entire page before moving onto the next one, and it helps me keep my colors and backgrounds consistent.
For my interior backgrounds, I'll usually build a quick 3D model in TinkerCAD and take a screenshot of it import it into my art at the Pencils stage to draw over it and add in more detail, to make sure my backgrounds are consistent.
And for Skyler's scepter in particular, I built a 3D model of it, and I'll import that directly into Photoshop since it can handle 3D objects now, and I'll manipulate it and rotate it in Photoshop right on top of my pencils until it's at the right angle and ink directly over that. It's so much easier to use the 3D model, especially because his scepter has a series of concentric circles, and those are the worst things ever to draw in perspective.
And that's about it! Save, schedule the upload, and keep on trucking!