For the inspiration to this topic, click here.
I mentioned that there are a lot of comic art tutorials on YouTube, in books, and everywhere, that talk about stuff like anatomy, perspective, hair and clothes, and even storytelling techniques, but non seem to focus at all (or at least enough) on the main thing that separates comics from other still-art mediums, motion lines.
I'm talkin about how to draw that swoosh that tracks the direction of a moving object in comics. Sometimes the point of origin is sharp like an arrow, sometimes it's left open, sometimes it's preceded by a dust close. Sometimes it's filled in with white all the way though, sometimes it's only partially filled in, and sometimes it's left empty. Sometimes there's just one, sometimes there are multiple used for a single object, sometimes there isn't one or more thick lines but instead a bunch of thin lines serving the same purpose.
Not to mention the occasions when there just isn't one at all.
I use them, I have a general idea, but everything I know was through osmosis from reading comics. I've never seen anyone break down the do's, the don'ts, and the sometimes. When should I use them, when shouldn't I use them, which ones should I use at which times, etc.
If you have anything that can help me, thanks.
Bonus Points if you can teach me the best spinning wheel technique(s).