Yeah, that's been something I've been working on recently. Asking myself why I have these "All or nothing" feelings and fears regarding my art and life in general.This fear that if don't make the "100% best decision TM" then I'll have wasted my life, time, money, and energy on it even if the end result is just "Pretty good" instead of perfect (which is impossible to achieve).
That's something I need to keep in mind as well. EGT and Alpha Alpaca were mostly just me throwing something out there and having fun with it. Same with the entry I did for a manga contest last year. It didn't win, but I learned a lot with it and had fun for the most part. So why when it comes to writing a serialized comic like ToP or Dragoons, I always fret about the uncontrollable so much?
That's a good way of thinking about that. I find myself worry too much about some non-existent "Committee" I need to please with my work in trying to make the most marketable and successful thing out there it seems, and we already know how many artists and writers out there already hate working to please actual executive committees trying to create the most palatable thing for mass appeal and max profit....
Yeah, that's definitely soemthing I need to keep in mind as well. If it's not fun, why bother? As reggie Fils-Aime once said.
Mood. I think that might be the big problem: I've become too emotionally invested in my work revolving the Dragoons and their stuff given how long I've been working on them (Earliest versions dating back from 2007-2008 at least if I remember correctly...) compared to the relatively shorter time frames of EGT and Alpha Alpaca's developments (3 years and a couple of months respectively) So trying to better detach myself from those older projects is Something i need to work on. I've often found that a lot of my best creative decisions were kinda of spur of the moment it seems. (Like Alpha Alpaca coming together in a few months based off of a spur of the moment decision and want to write something else to take a break from EGT and practice more traditional comic storytelling techniques and art.)
Yeah, I've definitely felt that regarding Dragoons recently. Not just with soem lore and worldbuilding crossroads I've had (Like whether or not I want the typical fantasy precursor race with amazing technology to have died out thanks to a war that devastated the world or via ecological collapse or who would be a better perspective character/protagonist to follow for the story as a recent example) to something a bit larger scale of wondering if I should return to the Sentai Parody roots of the Dragoons and write a madcap comedy with them after watching Zenkaiger and Sunred or if I want the Fantasy RPG epic I had planned for them, or just write a more traditional Sentai story for the Dragoons and save the big fantasy epic stuff I had planned for them for another project if that makes sense. Those are just kinda some of the big decisions I've been dealign with regarding my stuff recently and in general it seems.
That's a relief to hear. Thank you.I have no idea where this fear of "Hurting someone" with my art came from and i wish I could stop feeling that.
Yeah, that's something I need to keep reminding myself as well. Nobody is perfect and nobody starts super skilled. Only by getting out there, failing, picking yourself back up, figuring out what worked and what didn't, and getting back out there is how you grow.