A great way to make your artwork look more three dimensional is to start with a foundation of understanding 3D shapes, including cubes, spheres, and cylinders. Then further using that understanding to add form to character drawings. You start building figures out of boxes and tunes rather than flat shapes. But that takes time and practicing getting used to drawing with those ideas in mind.
A great way to fudge it when it comes to drawing people to to be considerate of how clothes lay on the body. A fundamental understanding of anatomy and how clothes fold really helps this, but again it take time and practice. Basic, easy to implement advice would be:
1. Unless someone is wearing a skintight suit, and even then a skintight suit will have wrinkles, clothing will lay on top of a person. Meaning sleeves will look like this second hand

2. Placing wrinkles/folds in the right place and also not over doing it. Your going to find folds where you find joints. Joints at the elbow, the shoulder, the knee, the hip, the ankle, the neck, and not forgetting the spine resulting folds along the torso. Folds don't only occur at joints, but that's the main place you'll find them. Example:

With these two tips, at least for character drawing you, can get way with making your figures look more three-dimensional. And also, and I don't say this to undercut anyone, but you don't need to shade. Not if you don't want to. Yes to it helps, especially with making the art more dimensional to an outside viewer. However, since you seemingly don't understand how to build a form from 3D shapes or aren't experienced enough to just wing it, adding light sources and figuring out how shadows would fall my just be more work than it's worth and might make the artwork look even flatter than you would want. I'm not saying don't learn how to do shade, but don't feel like you have shade in order to make your webcomic.