This is a subject I'm really curious about. We all have our strength and weaknesses, and to move forward we have to train, and experiment... here by experiment I'm really more focusing on trying something completely different than what we're normally do. So, some directions I'm interested about:
1. when do you decide that you reach a point when you feel you ought to try something new (might it be a different style, medium, way of writing, etc.)?
2. when and how do you test it?
3. do you often experiment?
4. what are the pro and con of experimenting and how it impact your main work?
5...
99. and so on...
Personally, I often experiment. Either because I feel that I can't tell my story using skills I already master, either because I'm bored with my own style. I'm always curious about how other people tell their stories (format more than content), and I very often note some ideas I try later. It can come from comics, leaflets, books, museums, music, advertisement, fashion design, tax documentation, paintings... a Disneyland queue... any medium really... I'll study the way the message is delivered and try to get idea from that, and then experiment and apply to my work.
So experimentation is a way to keep things interesting and inspiring on a creative level for me, and a way to diversify my toolbox on how to tell a story.
However, pass the experimentation stage, I struggle to master the new approach. So I'll experiment a new medium, but never work on it to the point that I master it enough to really make it shine. So the results are either amazingly good (to my standard), or very very bad (again to my standard). I don't nurture the good one, and I don't rework the bad one, so ultimately, I feel that it's slightly pointless, but it keeps things going...
I generally directly apply my experimentation into my work, without testing them before. I don't share wip, I don't really explain my process, so it can be very confusing for people following my work. It is the case on a single project (episodes can visually and conceptually be very different), and even more so on an artist level. To the point that I have several pen names, because some of my audiences just can't or shouldn't cross (my projects go from kids recipe book, to heavy bdsm books... so yeah... shouldn't cross; but then I apply recipe story telling and format technique into bdsm stories...).
On the down side, it means that i have a very scattered audience, and the coherence can be lost without the big picture.
I generally try to limit the scope of experimentation I allow myself into a single project by framing it. For example, for Effy on Tapas, I decided to limit to comics / b&w / traditional / efficiency... and then, within that frame, all bets are off, for good or bad. It's the least I can do to respect people that appreciate my stories, a kind of moral agreement of sort.
So yeah... I'm slightly struggling now with this, on how to carry the drive to experiment with the ability to really turn these experimentation into better works, upping my creations level to the next level, so I'm really curious about other people's take on experimentation.