So I know this is advice I give out fairly regularly, but I personally always think it's useful. In UX design, there's a phrase that goes like: "Users are very good at finding problems, but they're really bad at suggesting good fixes for them." In UX design (the field my partner works in and I've worked in a little myself), standard practice is to write down everything a user said about their experience using or testing a product; everything they did or didn't like, everything they got stuck on, anything that confused them... but then to ignore and not write down any suggestions they give for fixing the problems. How to fix a problem is generally better left to a professional who has more tools, data and experience at their disposal. User suggestions are nearly always coloured by personal taste or what pleases just them the most, or they're short-sighted "bandaid" solutions that don't fix wider systemic issues.
I've been told to make some changes that would have been pretty bad in the past. For example, one guy in Uni really didn't like that I was making a modern-setting Fantasy story because he felt that was overdone, and his suggestion to "fix" my comic was to...er....make it steampunk (yeah because Steampunk totally wasn't overdone in the mid 00s lol). Or for an example of where there was an actual issue bigger than "this one guy personally doesn't like that setting", my readers often used to complain that they were struggling to tell who I intended to look male or female. Okay, that's a fair complaint looking at my older work. The problem was that the fix they suggested was to give female characters bigger boobs and prominent eyelashes and to make them more delicate with exaggerated curves and more "girly" clothes.... looked.....bad. Worse, it felt bad; just getting told "the only way you can make good work is to stop being you" is just an all round crappy experience and it really shook my confidence.
So how did I fix the problem in the end? The problem was a real one, but the answer wasn't "big boobs and eyelashes", it was in how I give my figures and faces (on all sexes and genders of characters) volume and depth. Studying some good books and looking at the artists who influenced my work and how they fix the problem and fixing it myself in the way I wanted to fix it. Not ignoring the problem existed and saying "but it's my styleeee!", but making the changes based on how I wanted my work to look and while maintaining a visual identity I felt was "still me".
Ultimately yes, your style will evolve over time as you improve, integrate new techniques, pipelines and your understanding of how light, shadow, mass and motion work grows from study and experience, but it should evolve on your own terms. Don't completely change or reinvent the identity of your work (unless you want to. There's no shame in an image change if that's what the creator wants), but rather evolve towards making it the best version of your style; keep everything you love and just tweak the areas that could be better in a way that fits in with the things you love.
Also: You do not have to please people who don't like you or your work! The only opinions that are truly important are those of people who do like your work or who might potentially like it (because they like similar stuff or fall in your target market) but are finding it hard to get into or are put off by lack of polished presentation or similar. You don't have to give a rat's arse what this ex friend guy said. He's not reading your work. Chasing the approval of people who will only like your work if you change it beyond recognition into something you wouldn't feel happy with just isn't worth it. If somebody doesn't want to read Errant because the art style is weeby or they think the colours are too bright or the ladies aren't hot enough or it's "too cheesy"... I don't care. I 100% do not care, they can go read something else, because changing these aspects that a bunch of my existing readers like to appease a person who currently doesn't like the comic at all isn't worth it.