......b-both?
One time, I read the description of a comic that sounded 100% up my alley, but when I looked at the art -- well, it wasn't that the art was bad, but that the art was hindering the tone and feel of the story, and couldn't capture the expressiveness of the characters. Basically, the things that excited me about that story wouldn't really.... be there. I clicked away after two pages.
I've also seen ten billion beautiful comics cross my social media feed, but the ones that I actually take note of and check out are the ones that sound appealing in some way. An incredibly beautiful illustration won't catch my interest as much as a subject that sounds fun, or expressive characters interacting in a way that seems intriguing.
"Good art" is so much more than good rendering -- expressiveness and pacing are parts of the "story," but they require artistic skill. Likewise, "story" is so much more than a progression of plot. Characterisation and concept and worldbuilding and a different kind of pacing come into it, too. I could maybe rank those individual pieces, but I couldn't choose between such broad categories.
No.
I've followed interesting stories with artwork that, in my opinion, wasn't skillful. But I won't stick with a comic where the artwork doesn't serve or detracts from the things that are interesting about the story. And, like Joanne, I probably wouldn't read something where the style is actively off-putting to me.
Again, this is a tough call!!! Runewriter's artwork is extremely time-intensive for me, not to mention how much research and development and design goes into each character and each piece of the world. I'm super proud of how the comic looks!! But boy oh boy do I also spend a lot of time pouring over my story outline and the shifting motivations of each character in contrast with the events around them, and how the choices they make affect things, and how to introduce the world to the readers naturally. Even sitting down with my script and reworking the pacing and dialogue and naturalness of conversation until I'm satisfied with it is super rewarding and something I'm happy to pour a lot of work into.
I put energy into both, and both are extremely important to me!! Even back when I was doing my much-less-intensive autobio comic, both were important -- the art was a very simple style, but I'd work hard to get an expression or gesture JUST RIGHT to make the moment work, just as much as I'd rework a joke until the timing seemed to hit the best I could make it.
I don't think I'd stay motivated to do that just for myself, but I could see drawing something like that for money! and there's a chance I'd post it... but I tend to be more likely to let whomever hired me post it and just retweet them.
Hmm..... I could see like... sketchy or unfinished or sloppy art, but if I felt like the artwork was genuinely like.... unable to convey the moments that I wanted, I'd be more likely to draw up a scene, read through it and realise it wasn't working, and just leave the whole darn thing in a drawer somewhere (I have done this).