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Oct 2019

This is where things get tricky. Most people want to see the main character win, so having an antagonist who's a big obstacle, but not impossible and also interesting, takes careful crafting.

In my novel, my main villain is Zaran, but it doesn't get revealed WHO he is till about a quarter of the way through the book. To step out of my book for a minute, Zaran is how I vent my anger. Zaran is every teacher who didn't do anything when I told them I was being abused. The war Zaran caused, was my inability to explain to adults what has going on at home. Zaran's every bully I've ever had, every toxic friend, the cult I got away from, the narcissistic at work you have to put up with. He's what I pour my anger into. I've found that forming a deep connection with characters, helps you write them. Don't just let your main people simply be there, you need to feel their presence, hear their voice in your head and WANT to write them.

Okay let's get back to it. Zaran is extremely smart and has several advantages over the main character, but is forced to have a lot of restraint as well.

  1. Zaran was forced into a position of power against his will. He was dragged onto missions by a magical creature known as Starswirl that ignored his protests. While Zaran wasn't evil at this time, he wanted a simple life and leave the heroism to those that wanted it. Over time, Zaran grew angry and frustrated over his lack of ability to control his life. One fateful day, when he had gained the complete trust of his "overlord", he slipped into this room called the "Negative Verse" and spent the next seven lifetimes plotting and planning. time doesn't progress in the negative verse and there's no need to eat or drink. Here he practiced magic, learned everything he could about his oppressor and slowly his mind began to degrade while his powers skyrocketed. Through his research, he found that he could find one of his alternate selves and use them as an endless loop to draw power from a magical device known as The Element of Tenacity. This began his quest to slowly drive his counterpart (Raiden) to the breaking point , where Raiden would be so full of rage he'd lose control, but not so hopeless he'd give up.

  2. Zaran has found ways to elude his executioners until he was powerful enough to stand against them. His first move, was to exploit Starswirl's desire to help people. This is where Zaran first got his idea for creating these creatures called Og Nag that are made by breaking down organic material and rebuilding it into a blank monster that he could control. He let lose these creatures on a massive world and while Starswirl was busy trying to save it, Zaran sealed Starswirl there with no way to return until Zaran was too powerful to stop. This is where Zaran's manipulation skills come in and why he's such a pain for the main character. He lies, spreads false information, tells the truth knowing you'll assume it's lies, just so when you find out it's actually the truth, you start to question everything you thought was a lie before. If Zaran can't beat you upfront, he'll find your weakness and use that. To Zaran, mentally destroying you is just as good as winning in one on one combat.

  3. Zaran may be extremely powerful when he first meets the main character, but he got this way from exploiting others and taking what he could. I've personally found villains who earn their power over just having it, to be far more interesting. While Zaran can technically use magic, it's more of a blast or shield. He's unable to use spells and relies on magical machines to do the more complex stuff that he can power and operate himself. While this allows Zaran to travel between dimensions and "kidnap" other elements of power to use, it's also a weakness as he has no idea how to remake these devices.

  4. Zaran has had an extremely long time to plan every move he was going to make. The entire story of King of the Dead is seeing Zaran's plan finally go into play and it's brutal. The main characters never know if they've actually won, or if they're playing into his hand. All the information they get, is constantly under the threat of being another Zaran ploy. If there's one thing he loves doing, is planting so much information, that it's exhausting to look through so even if you find the truth, you might not even believe it anymore. It's also a way of mentally breaking down his adversaries without having to actually be there.

  5. While Zaran is obnoxiously powerful, he has to operate with a lot of restraints. He's allied himself with some powerful creatures. While he could technically kill them when they've become a problem, they still have information and abilities he needs so he can't just start killing. He uses these creatures called Changelings to constantly keep the main characters wondering if they can trust anyone, even the person standing next to them. Zaran doesn't need much information, at least not what the main characters think he wants. Zaran intentionally lets his spies get caught, just to keep everyone paranoid. He even messes with the main character's lovelife. Imagine being constantly paranoid if it's your girlfriend or if she's going to try and stab you. He also can't kill Raiden, the main character, as he needs him to snap and that act of uncontrolled anger is what activates the Element on Tenacity. Having to constantly hold back due to a shakey alliance with other villains he needs or due to the nature of his goal, makes Zaran a bit more terrifying as it's never clear just how powerful he really is.

  6. Part of Zaran's plan, is to destroy almost everything the main character loves, by sending massive hordes of Og Nag at the palace that he's staying at. However, Zaran also plans to go back in time and erase everything he's done, once he harnesses the Element of Tenacity. There are a lot of questionable paradoxes this brings up and it's never fully understood if this will work or if it's just another lie to get his opponents to give in.

  7. There is nothing Zaran won't do to accomplish his mission, since he has the idea that all of it will get reversed in the end. This makes him especially dangerous but leaves room for understanding. One of Zaran's most disturbing feats, is his indoctrination of the changelings. I've chosen this example simply because it shows just how much Zaran will psychologically damage you. I've snipped some dialogue out that properly portrays what Zaran put them through.

    "No. The mind games Zaran plays...they’re...there’s no word to describe them. Zaran straps us down to a table, then does some kind of...dream magic and puts you to sleep. While you're unconscious, he puts you into elaborate scenarios. Constantly baiting us into revealing our true feelings, making us think we’ve been captured and that we’re finally free. Over and over and over…fake missions, agents defecting and getting you to come with them. There were fifty of us to start...fifty! He killed the ones who failed, even once. He gets you to doubt reality. You think everything is some ploy. You’re too scared to ever try. He makes you watch the scenarios so you know just how elaborate each trick is. He’s had entire weeks be nothing but an illusion. I...I was dragged off by you to be executed once. I had no idea what to do. I kept my mouth shut...I...”

    Later on
    “Funny, isn’t it? Risked one kind of prison just for another?”
    I nod a few times, still keeping my hands behind my back. She suddenly starts shaking. Her mouth turns inwards as silent tears make their way down her cheeks.
    "Do you know how many changelings actually died for Celestia?! The scenarios continued until you hit an end point! Sometimes you'd rat Zaran out and spend a few weeks in peace at Canterlot, just to wake up inside the hive again and the last thing you see are those damn glowing red eyes of his! Then just like that...you're ash. Then comes the next changeling! No funeral, no discussion, just a quick shrug from Zaran, then bring in the next one! Imagine living in a world where at any moment, I can open my eyes for the last time and be vaporized! He made us all watch every scenario! They're insanely elaborate! Almost everyone is in character! How would we know any different?! We barely know the damn ponies! I can't trust anything! He always has this psychic link to you! His words always clawing in your ear! We have no idea if he can read our thoughts or not, but he always knows where you are and what you're doing! There's zero privacy! Absolutely no peace! Just another mind game you're expected to do, more information to analyze! No breaks, no rest, no silence!" Her painful shriek ends with her collapsing to the floor.

In conclusion, spend time with your characters, especially your antagonists. Figure out what they really want, what they've done, what they're going to do. How are they going to counter the hero? What would they do once caught? What would they say in any given situation? What's their overall mentality like?

So tell me, what do you like best about your antagonist? Are they pure evil? Do they think they're doing good?

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    Oct '19
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My final antagonist hasn't been revealed as that is really far in my story.
Though his motives aren't just "pure evil" like badly written characters.

He thinks that what he does is right and that it's only to save the world and such. I wrote him this way because I tend to enjoy strong villainous motives rather than "i'm evil because i'm the villain hehe!"

A purely evil antagonist is only interesting to me as a reader if he's written with a twist. Comedy, especially.

Otherwise I'm much more drawn to reluctant antagonists. They're more challenging to write, but far more fun to read.

I'd say this is the most important part of crafting an antagonist. So many antagonist arcs resolve themselves in the most asinine ways because the writers never thought of those antagonists as people; just as forces of evil.
So they make decisions that contradict their earlier decisions, or they change focus without even realizing it...they end up becoming plot devices that simply do whatever's needed to feed the protagonist their next challenge; nonsensical characters that can't stand on their own.

...It probably doesn't need saying, but there are few things I like less than a badly-written antagonist. ^^;

I think the simplest way to flesh out an antagonist would be to simply ask yourself, "what would they be doing if the protagonist was not around?"

Would they be doing all the same things (they're not heavily invested in destroying the protag, who is just one enemy of many)? Would they accomplish all of their goals immediately (the protag is literally the only thing standing in their way = desperation)? Would they lose all their motivation? Would they celebrate and go on vacation? ^^

Removing the protag from the equation can reveal which elements of the antag's character are actually tied to them, and which belong to the antag alone. And if the antagonist is the driving force of the story (as they often are), this can even help you determine the protagonist's place in the world, making the entire story structure clearer.

I'm not the writer for my comic Goblins of Razard, so its kinda fun being a creator and illustrator, but still get to look at the storyline as an outsider of sorts. Our antagonist, Zilck is a corrupt wizard. He is not pure evil, but he is single minded. He knows what he is doing is wrong, but he doesn't care.

Zilck, his younger sister and the protag all grew up together in an order of wizards. Zilck's little sister became very sick and the order was unable to heal her. After she died, he betrayed the order which led to their downfall. Since then he has been doing dark magic to figure out a way to bring his sister back to life. The protag causes some hurtles in that effort which is where you get the primary conflict in the story.

I think this is such an interesting point! Our antagonist would simply keep going about his business of trying to create zombie sister. It wouldn't matter to him if the protag was around or not.

So my story is a bit of a twist. The Protagonist in this story is a villain through and through. I even introduce her in the first chapter as pretty terrifying force. The issue is that the story is from her POV and a lot of her struggles, her instability, her...issues are brought to light because of her feelings for her love interest.

The Antagonist, ultimately, is who everyone else would see as the hero. Selfless, pragmatic, self-righteous, and turns out to be someone that my MC HATES.

So I have a challenge of having my Antagonist actually being THE good guy. They are the hero!

But, and I hope I can successfully make readers feel this, the one we follow, who we in some odd way get attached too, the Protag, is THE bad guy.

Throw in the fact that ultimately this is a DARK!romance, well, you get one odd story I think. Whether good ODD or bad ODD is up to the readers ^^;

In my webcomic the antagonist is in turns the MC himself and his mother, mainly his mom though.

oops posted this too soon edit inc.

//
The mother, atleast for me, is interesting. I tried to give her a backstory that paints her in a human light, rather than as this pure evil person like she seems at the start. She's a lonely woman who's stability is very much hanging by a single thread, and when that thread is lost she falls victim to an extremist sect. There's a few pages of transformation that's symbolic to her becoming an abuser from a victim.

The MC is just my golden poop and he sabotages himself & his relationships quite frequently because he is afraid.

The most important part of an antagonist really are objectives, goals and plans to get there; it's no wonder so many have speeches about it. Even the force of utter unredeemable evil - maybe they want to destroy the universe because they see it as an abomination, so they'll get something that causes entropy, so they hire creatures in this universe to unwittingly get the work done, and have to craft a web of lies so no one finds out it's Cthullu hiding in the void out of reality. That's already a big set of things to expand on a character that you'll never root for... BUT, if you make them so thoroughly enjoyable fully knowing they won't win, you made them memorable without any goodness.

If you guys want to see a REALLY good unredeemable-but-sympathetic villain, check out Nox from Wakfu. Never excused, never given a second chance(or allowed to get one, period), but with a logic and a "noble goal" that makes you want to see how far he'll go.

I have both a sympathetic villain, who doesn't really think of themselves as such and has a chance for redemption if they notice that they're doing horrible things for very little gain before it's too late. The other villain however, was given a chance for redemption - and promptly stomped it a long, long time ago. They know no pleasure but power over others, and when something even hints at being an alternative, they supress it and treat like a job in fear it'll never be as good of a high. They've long stopped seeing people as anything but tools and also supress any involuntary affection, and excuse it as having seen lovers become enemies and enemies become lovers so many times that the lesser beings are predictable and only chase suffering. In a lie so deep, they've told themselves they're not suffering either, and for their own fault there's no solution other than stopping them and their plans forever.

And then there's Mortimer back in the day, a much more traditional heel face turn development. He started out with good intentions, got drunk with how easy things were(and his ego inflated that as he started to treat it like a game of wits) and eventually started causing trouble. But when Spinel and Beryl came into the scene, he remembered how helping others made him feel good and his purpose in life didn't have to be through thievery and destruction, and started changing his mind slowly but surely. It still took an extremely traumatic event for him to really drop any pretense he was enjoying villainy anymore, but give or take some questioning in a position he couldn't ignore, he would've stopped all on his own eventually.

To have pure evil villains, you need to look no further than Joker and Frieza.

They're the good pure evil villains.