Okay, a few important things!
First thing - when promoting your comic, DO NOT TELL US YOU AREN'T PROUD OF IT. Don't tell us it's mediocre, don't tell us it's bad, don't pitch it with "I know this sucks, but - ". Just don't. If you don't like it, why should we check it out?
I understand the feeling of wanting to apologise for a flawed piece of work - I fight the urge all the time! - but the thing is that as creators, we often judge our work a lot harder than any reader would. Often, readers don't see the flaws that seem glaring to us!
So, in conclusion, when promoting your work, speak about it in a positive manner.
Second thing - I just had a quick glance through your earlier episodes, but think they look pretty neat! I like the art-style, I like the way you build the atmosphere of the scenes, emphasising the boredom and the quiet and the frustration the characters are feeling, and I like the way the dialogue feels authentic and real. It sounds like the way real people would talk!
Third thing - If you want a genuine critique, the few things that stood out to me was visually that your text and word balloons don't always match in terms of size (though that might be more an issue in the earlier episodes; it would be easier to adjust in digital art). Sometimes, it makes the word-balloons look crowded. And secondly, your pacing could need some tightening up. It's a tricky issue to deal with, and I know I struggle with it in my own comics, but for all that I complimented you on the building of the atmosphere of boredom and frustration, I think spending 84 pages on your opening might have been a bit too much.
All that's really established in those 84 pages is a.) this is a boring job that your main characters isn't enjoying. b.) your main character plays videogames to kill time. c.) En is kind of weird. d.) there's some emotional backstory.
You could have done that in a lot fewer pages, and still maintained the air of boredom/frustration. Your comic still works! You shouldn't feel discouraged here; it's just that handling pacing is definitely a learning-process, and you might wish to pay more attention to it going forward. Try to make deliberate choices about how much time you spend on each segment of the story; if something needs more space for story and/or atmosphere reasons, give it more panels. But if it's just moving a character from point A to point B, it's okay to just trim out some of the walking, you know?
Fourth thing - re: genre. Pick whatever genre you feel your comic spends most screentime in. Judging from the first four episodes, I'd say slice-of-life.