A few years ago, I had just started getting back into art after a long period of being too depressed and low energy to work on it. Around that same time I was playing in a DnD game, and had started chatting with the group about how I thought the character dynamics and setting would make for a neat comic, and they were supportive of the idea. I had flirted with the idea of drawing a webcomic in the past, but had never committed to doing something like that long term, with all the planning that involves. But I was excited about the idea, especially since I had read that webcomics were a great way to grow art skills since you have to do so much drawing for them.
And then the DnD game died lol. Which was a bummer at first, but sort of worked out in the end because it freed me up to just take the pieces of it that I wanted for the comic, but do whatever I felt worked best for the story otherwise. I spent about a year doing pre-production, figuring out character designs and deciding what stuff I needed to cut and what new things needed to be added, before finally launching on May 1st 2019. And here I am a little over a year later, I definitely feel like I've learned a lot! I've had to slow down my update schedule (at the very beginning I was updating twice a week), but doing so has given me more time to polish my pages, so I feel it's worth it. I've definitely got a long way to go on the story, since I didn't follow the common advice of starting out with a short comic, but honestly being committed to a long project I'm passionate about is working out with how my brain likes to focus on things anyway, haha.