wow, youre fifteen? dude, youre doing exceptionally! i thought you were sixteen at least. so that means you were 14 when you started mirror monster?
well... lemme just explain by telling you what i did.
i started working on TWAW when i was 15, and starting producing it at 16. i hadnt really written anything like this - a long narrative project - before but i was feeling really good about this one, i cared about it deeply, i did tonnes of research, i was ready. theres still parts of those early chapters that i think are super charming. since then the art has developed and revamped over and over again as ive learnt and grown, and thats fine - no drawing is dependent on a previous drawing, if i had really awful lighting at the start i dont need to have awful lighting ever again. but the writing will always tie me down.
people who read my comic read it from the start, and im always making my first impression on what i wrote at 16. they have to slog through chapters of poorly paced and directionless work to get to the good stuff, the stuff that reflects what i can do - and want to do - now. and what i can do now is held back by what i did then as well - if i havent set something up properly last year, because i didnt understand setup and payoff then, then i cant pay it off properly now. there are plot holes i cant solve because i didnt have the foresight a year, two years ago. and this would probably happen again if i was starting twaw fresh today, its the curse of long serialised work, but id be so much more experienced that id be able to see these pitfalls coming.
theres also just a tonne of decisions in the early chapters that i hate. i read through them and im like 'oh, thats cringey, thats very edgy, i hate that characterisation' - i dont need to stick to those bits of bad worldbuilding or characterisation, but my readers will still get an impression of the world and characters from them, and when i decide im changing how it works itll confuse people. where ive developed and changed as person in what im influenced by and interested in, what i want TWAW to be has changed several times - but i cant completely overhaul it in the comic. i want completely different setups, completely different locations, completely different character designs, and those changes would require a reboot. im tied to what i set up as a kid, and while i do what i can with that, its not the same as a clean slate. its like im a goat tied to a rope; if i werent writing something i started 2.5 years ago, id be able to eat the whole cabbage patch, but with TWAW i can only eat from this lil circle of grass.
and for the record, im at peace with this and im gonna finish TWAW, i love it, i enjoy making it. but when it ends, its gonna be like the weights coming off.
like, you totally can keep working on mirror monster for the next like five years and do great work youre proud of, but when youre developing as an artist there is a distinct freedom to shorter projects where you can leave behind past mistakes and move on to new ideas rapidly. im not saying you should drop mirror monster - its a good comic, youre good at making it, you enjoy it. but will you enjoy it when youre 18?
on a totally different note, you dont wanna be super successful at fifteen. that kinda scrutinyll fuck you up. you got time dude, just focus on the work