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May 2017

I was wondering if there are any software for creating 3D backgrounds, because i really get mixed up with layouts and other things. Some artists use 3D models to make it easier for them. Something like a Sims game without the sims. Ever since I watched yuumei's 3D background paintover Ive been thinking of it... Im a lazy person, I know it's better to actually draw it and learn properly but I wanted to use this as a reference in placement, I usually draw slightly empty backgrounds to make it easier when it comes to perspective, and usually when therere a lot of things to draw i forgrt to draw them.

So please tell me any software i can use, or show me more comics that use 3D modelling

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    May '17
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    May '17
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I use google sketchup for my buildings and interiors - it's entirely free and you can move the camera almost any way to get the perfect shot and nice looking perspective. The only view it can't do is fisheye, i think. You can also play around with shadows according to the time of day, and fog effects for depth cues.

I'm in this boat also. Backgrounds are too hard for me. Other than sketchbuild if there's a software like this is want to know.

Edit: I mean Sketchup sorry

If you haven't used any 3D software I just want to let you know there's a steep learning curve to it but once you know one the others should come quickly.

Do you want already pre made models in the software or do you want to build your own 3D models?

Blender404 is a free 3D software.

Autodesk Maya45 and 3d studio max79 are free for three years if you're a student.

Modo61 is cheap for students but not free but there's a 30 day trial and they have pre made props.

There's also daz103 which I'm not fully familiar with but I think they have built in props as well.

Pretty much you can drop any .obj props and backgrounds in these programs and maneuver it any way you want.

I hope I've helped a little bit. If you're just looking to build models and then draw them...I would suggest cutting out the 3D modeling because 3D art is time consuming as it is (I think it takes longer to create 3D work than 2D work) and it'd just be better to draw it. But if you're looking to add 3D modeling to your skillset I would say go for it!

For 3D modelling of figures, there's a really cool freeware called Scultpris432 you might be able to find some use in. It's fairly interface-friendly, not too complicated. I picked it up and messed with it on an afternoon and made some crude profiles, could definitely see making more detailed things after a couple weeks tinkering with it~

sketchup and sculptris mentioned here are very good. sketchup is apparently very easy, and has a lot of preset models, which makes it nice. i cant figure it out personally but i havent really tried properly.

i like making models of my set in blender. its a 3D modelling software used for animation and the like, and there are some good youtube tutorials for learning how to use it. its fun, once you get the hang of it, and free.

If you haven't done 3D before, SketchUp is probably the best choice to start learning because it's free and you can get a grip on it literally in a matter of hours. You won't be able to create complex organic models in it, but SketchUp was built for making architecture so it can be incredibly useful for building environments. Its Warehouse has tons of free models (including whole cities!) for every occasion so in many cases you'll be able to use already made models as references.

If you want make characters and complex environments as well, Blender will be the best choice because it is also free and multiplatform and I have to say that Blender became a very powerful combine of almost everything so you'll be able to model, sculpt, texture, generate foliage and do many other things. The problem is that Blender has a very steep learning curve and can be very counterintuitive in places, especially for those who didn't came to Blender from other 3D software, but once you get a grip on it, Blender will become quite easy to handle and incredibly useful for all sorts of tasks. The main catch is – if you want Blender to work effectively, don't be afraid to tune it up for your own preferences as Blender is very flexible and can be customized to fit you like a glove. The second thing is - just like Firefox, there are all sorts of addons for Blender that can greatly help you in your workflow, but they can be tricky to find because you'll have to know exactly what you are looking for.

Right now I'm working on my own comic which is being made almost entirely in Blender and unfortunately I have to agree with others that making stuff in 3D takes longer than drawing the same stuff in 2D, but 3D has many advantages over 2D such as much greater flexibility and re-usability of assets, but it requires at least some experience.
Overall, 3D can be a tremendous helper for complex scenes and that's why many professional concept artists use 3D drafts as basis for their drawings. I've spent several last years learning specifically how to create complex environments in Blender and I can tell that there are tons of nuances you'll have to get through to be effective, but I firmly believe that with right pipelines and techniques almost anything will be possible.