Agree! I think sound effects are cool when something significant happens, like a huge explosions or a scream, or something that the artist would like to sound a specific way, etc, but not for every. Single. Thing. I just come from the school of thought that's like "okay, I know these people are punching each other, I know what that sounds like, I don't need to read it." It's like reading a book and imagining the sounds, the writer could be like "the sound of raindrops on a tin roof" and you immediately know what that sounds like they don't have to write tick tick tick on the page for you to know what it's like. In comics I am showing you what's going on, the reader can make their own noises in their head.
That's true! Sound effects ARE useful in actions scenes but they ALSO take away from visual storytelling if done badly. I have a bunch of action comics (Not Marvel or DC) and they barely use sound effects. Even the horror comics I have keep sound effects to a bare minimum, no squish when people get ripped open or anything like that. I think they feel more mature when there are less flashy words flying through the page because it forces the readers to imagine the scene in more detail, you know?
Same here, I guess I started to change my mind when I was adding effects to almost everything and I was like "do I really need to use ALL of this?" But I do agree significant events, or things you want to highlight should have a some sort of sound effect to accompany them.
@deltastic AWESOME art!!!
@Croik that trailer... can't be real, right? I didn't even watch the movie because... it looked like a hot mess! But anyway, I think sound effects are COMPLETELY different in film, you NEED audio when you have scenes like those, even in scary movies when all audio is gone there is a slight hum in the background. When it comes to visual storytelling I don't think films and print media compare on that aspect, like obviously one would be boring and terrible if it didn't have sound effects at all, the other can be passable without them. If we are to compare both we could talk about silent films and comics because they really did play like a moving comic with text cards when the director wanted to let the audience know something important was going on or was said, just like sound effects, sprinkled here and there, but not for everything.