I think it's gonna depend on how much you wanna break character. I have a comic based on a game I had with friends that isn't running anymore. But the comic pretty much never broke character or the forth wall but all the rules and lore of the table top still applies, your just reading the story of the characters and never seeing the players. Another example of this is @Azifri s comic https://m.tapas.io/series/Terra-Prima/info
This is another example of a table top game turned into a story, no character breaks. If your looking for something more main stream you can look at Critical roles Amazon series where they have a show based on the story of vox machina.
There's obviously benefits for doing things this way where you don't have to balance two different stories/plots/characters at once but it can be lacking for some people. Me and my friends for example don't watch the vox machina show because we really enjoyed the banter of the >players< while playing a table top. Which these types of story telling will lack
@darthmongoose has already posted some good ones of when you break character and the forth wall. Darth's and driods doing it super well where they tell the DND story of starwars while also telling the story of the players SPOILERS: some players loosing jobs and disappearing for years, some players getting married and sometimes too busy to play anymore. It's all really good but you have a much bigger cast to work with.
The other alternative is to do it where you focus on the players and not much on the characters or plot of the game.
A good example of this would be: the gamers; Dorkness rising. Where the story is more about the players trying to make a game work and the toxicity and trials that people go through when making games and dealing with bad DMs/players
It's a movie and not a comic but it still has visual story telling that can help you figure out what you want to do
Hope that helps!