I like to experiment a lot, and give myself challenges. Saying "you can do anything" is nice, but sometimes, you make better things when you give yourself some limitations to push against.
For example: I read a bunch of Tintin growing up, and Hergé's storytelling style is very word-dependent. Even when he does draw perfectly clear pictures of what happens, it's like he can't help himself and needs to explain the whole thing in words as well. Even as a child, that used to bother me.
... But I wrote novels long before I ever made a serious attempt at a comic, and I love words - so there's always a very real risk that I'll just let my characters blather on forever and ever in dialogue.
So over the years I've set myself challenges regarding visual storytelling. I've done several comics that are entirely silent, with no words at all, telling fairly complex narratives. It places the burden of storytelling on the visuals, which forces me to always strive for clarity and a fair bit of thinking outside the box.
And when it came time to make Grassblades, I decided to make Akane semi-mute, and not give her any magical means to get around it - or indeed any mundane one. She doesn't speak any kind of sign-language, and she doesn't have telepathy. When she interacts with the world around her - and when other people attempt to communicate with her - I have only body language and actions to rely on. It's made me pay more attention to body language, not only with her but with other characters as well.
I've also thrown out pages, redrawn entire panels that were already finished just hours before they were supposed to go live online, written and rewritten chapter-outlines multiple times and still changed things on the fly, etc., etc.
My creative style is very much DIY, whatever-works-right-now.