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Feb 20

First of all, full credit to @BellaTheCow for the incredible title of this thread! Moving on, let's get to the rules of the game :sunglasses:

How to Play:

  1. No self-promotion—unless someone asks for a link! Otherwise, your post may be marked off-topic.

  2. The current Game Master will describe three doors—you can only pick one! And do try not to pick a door already chosen. Only one winner can be picked, after all.

  3. If you choose the correct door (pre-selected by the Game Master), you’ll win a prize! Rewards can vary—subs, likes, comments, or even some art!

  4. Win a round? Congratulations! Now it’s your turn to become the next Game Master and craft a new set of doors for the next round of players.

And this is just a warning, but if you're chosen as Game Master and leave the game hanging for any reason, after a full 24 hours, a new Game Master will take your place.

This is all about community, creativity, and fun—so no pressure! Just jump in, make some guesses, and enjoy the adventure!


Anyone who would like to be Game Master first, feel free to say so! If not, Bella or myself can show you how it's done!

I'll go first
You are on your way to the lost city, then you come across three doors spoken of by the ancient wizard

1.) the first door is a wooded door with a shimmering golden door nob and fading runes appearing all over it

2.) the second door is a towering golden gate who's top is shrouded in a thick churning cloud. It has intricate patterns that seemed to change when observing from different angles.

3.) the third door is a metal bar door without a key hole or nob. Looking closer at the bars, you see strange ornate markings that seem to have been carved into the it with unnatural precision

Where to you go?

@kyupol you won and as a reward, I will subscribe to you cause as it turns out, I haven't subbed to you yet. So send the link to your story

A new round will start, as Kyupol has forfeit his position as Game Master. Who would like to give it a try?

Okay then, the next round starts now.

  1. The Obsidian Crescent Gate is cold to the touch, yet faintly vibrating with latent power, as if whispering the secrets of the cosmos. Each constellation etched into its surface represents an ancient prophecy, shifting unpredictably when a hand draws near, rearranging fate itself. A keystone of shimmering blue sapphire is embedded at its center, pulsing gently, awaiting the correct words to unlock the passage.

  2. The Golden Ivy Door appears aged yet untouched by decay, its gnarled wooden surface embedded with delicate runes that glow softly when approached. The golden ivy that coils around its frame rustles as if whispering, its leaves shifting to reveal a hidden inscription in an ancient tongue. The crystalline handle, cool and smooth, grows warmer the closer one's intent aligns with the door’s mysterious purpose.

  3. The Mirror of Passage seems less a door and more a living entity, its liquid silver surface distorting and rippling at the slightest motion. Its ever-shifting keyhole never remains the same shape for long, reflecting the deepest desires—or fears—of those who gaze into it. The door does not open conventionally; rather, those who solve its mystery find themselves slipping through as if dissolving into mist, reappearing elsewhere in an instant.

Here are the new doors:

Nr.1:
A black door with a large Mickey Mouse silhouette, complete with round ears. The handles are shaped like Mickey's gloves, with playful star details around the edges.

Nr.2:
A pastel-colored door with a golden crown motif and delicate rose vines. It has a magical glow, perfect for a Disney Princess theme.

Nr. 3:
A dark, weathered door with ghostly engravings and a gargoyle knocker. It features cobwebs and eerie green lights, giving it a spooky, supernatural feel.