Hey, does anyone have tips on how to loosen up their art and doodles while still making it look coherent? Because my fast doodles with a digital ballpoint are a good start, but they're also hard to discern the finer details.
The whole deal with quick doodles is to ignore little details. It's all about speed and rough accuracy on big details like body shapes and poses.
Ah, neat. So I should more focus on the general shape instead of the underlying anatomy like the skeletal guides and that sort of stuff?
Not a clue, I don't do doodles or sketches.
My pixel art is a one stop shop, you inferior lifeforms can't even comprehend it.Oh, uh, except Mcwilliams, he does pixel art sometimes too.
@aqua03 That's what I do. I'll maybe use one or two short lines as a skeleton but that's it. Quantity over Quality is how I approach that concept. Plus I don't do those in digital, those are all gonna be on paper with a ballpoint pen to force speed and accuracy. If I screw up, then I toss it and start again.
Pixel-Art...I still used sketches for it XD. But pixel art is a harsh mistress who punishes inaccuracies.
Guess I'm just so unbearably perfect, no one can compare!
Don't show the old art, don't show the old art, don't show the old ar-!
Ah, i think that makes sense. I think I'll give that a more explicit shot some time and see how it turns out. Thanks for the advice.
(Here are actually some of my digital doodles I've done that got me thinking a bit about that sort of question. How does it look?)
Here was one of my first attempts at Pixel-Art. Absolute t r a s h xDI don't have any of my early DS character sprites on my phone otherwise I'd show that off too lol
...you're really gonna do this to me?
Do...what? Embarrass myself further with my early attempts? I really have zero pride in those. The first few before this, I just used a "Pixelize" filter on existing art, which of course is cheating XD
Are you joking? That's actually incredible, what the f#ck?
There's a lot of technical errors and doubled pixels. Especially on the left side. But thanks for the compliment. I get unnecessarily harsh on my older art sometimes. My bad if I came across as a d#ck there.
These are a good startWhat might be a good next step is play with proportions and foreshortening tricks to help add a bit of depth. Don't be afraid of overdoing it at first.
Neat, thanks. I've actually been trying to get over my fear of "overdoing it" in general recently as I've been working on my stuff.
So I'm reading "No Longer Human" manga by Junji Ito. And I kind of depressed myself to the point where I don't want to ask anyone about their sex life.
In all seriousness, take care of yourself Nail.
Maybe we should ask you about your sex life then?