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Sep 2016

Thank you for your reply! But I have another question, they are not my own designs, I download them free from 3d warehouse, so i wonder if I am allowed to use them cry

Ah thats it. Did you modify the models or not?
As I remember there is a guy said to me that If only I modify at least 25% the original models then I can use it as reference. Is that true? Thank you by the way!

As far as I know if you're using it just to make a webcomic it's totally fine. I use 3D models (Mostly ones that I make myself, but occasionally I do download something if it's going to be extremely time consuming to do stuck_out_tongue ) to do my characters and my backgrounds for my comic.
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<webcomic artist> OH MY GOD! THAT'S CHEATING! THAT'S NOT ART AND YOU WILL NOT DESERVE READERS BECAUSE YOU'RE NOT DOING ART AND OH MY GOD ART AND SHIT AND CHEATING AND I'M A REAL ARTIST, NOT YOU AND I DRAW FROM THE SOUL AND <webcomic artist/>

Whatever works, dude.

Oh I see, the softwares seems to be used by many webcomic artists! It looks really cool when it comes to your final works! Thank you so much!

I usually don't modify the models themselves (unless I made the model), I just completely change what the drawing on top of the model looks like. I really just use the models for the general composition of my panels, not so much for tracing.

In any case, if the models are free and you're drawing over them, you'll be fine. :> You don't need to go and do percentages or any of that stuff.

If you're only using them as a reference to draw from then that's fine! It's not like you're putting those models into a game and claiming you made them.

If it eats at you so much you can just do what I do and build your own rooms. It's not hard at all and you can have a constant reference at your disposal.

yeah okay I understand now!~ by the way, I know a software named Floor Plans, Its very simple and easy to use when I want to creates rooms for my characters

Thank you I understand now, Can i ask you one more question? Do you know how to export the 3d models to .png file without the background behind? I mean, just only the models' pixel. I dont know the keyword to search for tutorials only about that case.

first thing i want to know how hard is it ? does it require some reading and experimenting ?
how much do you have to know before you can use it properly

If you're talking about using 3D models to make your backgrounds/characters, it's not terribly difficult. You will have to look up certain tutorials to learn the program, like Blender for example, and then you would need to know how to use it's various tools to create the background object. Characters may be a bit more difficult because they require knowing anatomy of your character or of a person.

It saves hours of of drawing and redrawing things to make it look correct in the long run.

aha..i see your point , okay then il give it a wild try...hope my pc doesnt explode from the program smiley

Yes! By all means and ABSOLUTELY use sketch ups free models for reference. However, I really do suggest that you practice building your own models, as there will be a point when you're going to need something really specific and the free models won't work.

My comic uses Sketch up to create the backgrounds (though 95% of our sets are modeled, rather than free stuff out of necessity). My husband takes screen caps of the model at certain angles and matches them to the character art. He then uses Illustrator to vector and greyscale the backgrounds, and then it goes to color and texture in photoshop.

Here's a few examples of our sets:

We also use it for props and vehicles which is suuuuper helpful! smile

I admit, I've done this a few times. When a scene required a specific camera angle for the background that I can't draw very well normally, I modeled a simplified version of the scene in Blender, took a screenshot of it, and drew over it, adding details as I went.

i forgot to ask the most important q ...is it free?(sketch up and blender) and which one is better?

I kinda do that for Captain Ufo5, however I susually retrace the exported image by hand because I don't like the way exported 2D images of Sketchup models look.