I think you've got 2 main issues here:
- there are things that explicitly don't have a watsonian explanation that would require one
- your explanation in itself is muddled, which doesn't help us judging if it's clear or not.
Starting with the second point, I'm going to try and synthesise your very long post:
This is on an alternative modern earth-like planet, where most things are familiar but slightly modified for an uncanny valley "home but not" esthetic. The general setting is science-fantasy, where technology takes on a more magical look and magic for regular people can exist. Though magic is common, it is not easy and anything too complex or bombastic can easily backfire, so only trained people risk it, and occasionally people will develop an affinity for the arcane. The world has a hard split (that is yet to have a watsonian explanation) between "the normes" and a magic cyberpunk dome.
That whole paragraph gives all the introductory details we would need, and in an actual comic setting, almost all of it would not need to be stated with words, you could just plop us in the setting and show the character eating the egg yolks and not commenting on it, using the clock-article-thing proficiently, taking one of the different vehicles to go somewhere, a scene where someone uses magic and people's reactions to it will show if it's normal or not.
Circling back to the doylist/watsonian problem you haven't really gotten a good grasp of what should/shouldn't require an explanation and when yet. Some things can just be glossed over as normal in universe, some larger things can be glossed over in the moment but may require explanation later that you need to know, even if the doylist explanation is "I didn't have the skill to do it another way", and some will require immediate clarification. Some things like "why is half the world in the cyberpunk suffering squad?" are obvious questions that many readers will expect an eventual answer to, because in-universe people would also question why the hell did this happen because this kinda sucks for a bunch of people, and it'd be cool if it didn't suck. There are so many possible answers for why this happened and why it's still happening:
- neither group is aware of the other because the barriers are almost entirely impenetrable
- it benefits people in power that some people stay in the cyberpunk hell dome
- people are currently trying to fix it but it's not looking good
- a god that 99% of people believe in made it that way "for the plan" and no one dare touch it
- there's an adequate "work-around" solution so that everyone is kind of ok
These are just some examples, but the main thing is working out which questions your audience can ask are important and which are ok to ignore or give a 1 sentence explanation. Questions that inherently break a big plot element of a story if the answer isn't there or doesn't fit take priority.
In your previous versions of the comic that I read (and also often in your forum threads) you have an overexplanation problem. You would give us walls of text of not immediately necessary information, jargon and mechanics that weren't immediately relevant or could be summarised as I did here.
Murder your darlings is generally good advice for the writer who is too self-indulgent, in your case I'd say "make your darlings a puzzle". Give the audience the outside pieces first so they know where they're at and then sprinkles in puzzle pieces as needed when they need that part of the whole picture. It makes things more fun, like a game, and you're not just giving them the complete puzzle right away and saying "look how pretty the picture is".
Writing is hard, rewrites are your friend, keep the important questions in mind: "what? Who? Where? Why? How?" and stick to stuff directly related to your plot in the beginning and fan out from there.