Bleeh, I struggle to describe my illustration style because it seems to shift and flux all time! All I know is that when the story is intense, the art is intense, and when the story slows down the art is softer. The more 'still' the moment, the more detailed the art. The more movement a panel requires, the sketchier the quality.
Close-ups and long shots also are also different but I try to put detail only where it really matters. Same with dialogue, which I try to use minimally and meaningfully and otherwise let the art speak for itself. I feel there's a lot to understand about the world of West and the characters in it (a lot of ground to cover, so to speak) but I don't think the reader's won't get it if these things are't spelled out for them. I try to provide the info they need and let them figure out the rest.
Colours are indicative in to the story and change frequently, mostly because there's a lot of light being thrown around and characters/enemies have their own hues (Jed is a teal-blue, Serge is a firey orange-red, etc.) If you spread the whole story out on the floor you could track who is fighting just from those changes alone.
