30 / 72
Dec 2019

ACCURATE 100%. I recently flip some out to check if the eyes aren't sliding off or if the other side of the face is neither too thin, disformed, or condensed. Its like Russian Roulette with the results haha.

Working with a reference side by side for faces in my semirealism style seems to have helped but translating it to a more simplified style proved just as difficult for me since I have a habit of merging layers when I have tons of it in my sidebar oml.

Ehhh the whole inking phase is always kind of a downer for me. For my comic, at least, I do my inking in traditional mediums with dip pens and brush pens, so there's always a lot of pressure to do it right the first time and not mess up... and then end up messing up anyways. Granted I do a fair amount of touch up in photoshop before I color so it's never a huge deal but still. I'm also not a fan of how long that phase usually takes (me, anyways). Like, the final result is always nice to look at but it always feels like it's tedious and takes forever.

I've grown more accustomed to digital inking over the last year or so though, working on other sideprojects, so I've decided that after my current comic comes to a close (in 2 pages) I'll be swapping over to digital inking for the next one~

I agreee with @DokiDokiTsuna wholeheartedly, groups are going to be the end of me x'D doing a comic you can't run away from them tho, so I'm getting better at them (hopefully lmao).

The whole inferior half of the human body is hard for me as well to get right (I always draw legs too... Wide? (Dunno what's the correct word for this in English).

Also, placing the feet in the right way with the floor always gives me it's fair share of trouble (feet in general do).

This is all due to my lack of anatomy studies and for drawing mostly busts/mid bodys for most of my life x'D I'm in the process of fixing that.

Coloring huge spaces like road, building outside or wall of the room inside is for sure my least favorite. I never like how it's looking.

Oh right... I forgot I dislike doing background. Especially if it's involve perspective. For some reason my sense of perspective is pretty off (few me at Least...). Maybe because I need to get used to draw on my phone for a few years.

The worst part for me is finishing, and despite an entire week of effort, it still looks mediocre.

I need to learn how to let go. I sometimes get stuck drawing a certain character pose/facial expression/ whatever and just can't make it look good. I'll draw and re-draw the same thing again and again and again. And it still doesn't work and it's been 2 hours since I started. Failures like these sometimes get to me; I should be able to draw anything I want! So why can't I do this? I feel pressure and it in return makes drawing the thing even harder. It also stops my work flow and eats all the enjoyment I get out of drawing.

I hate it when this happens, especially if its for a client and there's an upcoming deadline and you start to feel rushed but you just can't figure it out and now you can't stop worrying but you need to focus but you can't and now you're super frustrated too and then OOF.

I can draw great feet from memory, but when it comes to hands, I always have to check which side the thumb goes.

My least favorite part is the layout. I prefer not to think and just draw intuitively. But that doesn't work for something that requires a storyboard.

What tabs did for browsers is what folders did for digital art programs. Now I've got a bajillion folders in folders with layers masked ontop of them. Different kind of mess, haha.

Wow, mad props for the traditional inking. I have a friend who's still doing that, and I wonder what wizardry he does to make it all work. I think if you're in the camp of traditional inking, it's best to have someone else do the colouring because it's all hella time consuming (but worth it).

Congrats on the comic projects, I can't say I've ever finished one off myself, haha. I hope you can celebrate that a little before you move on to the next.

Drawing hands and metal things always sucked for me. I am not really a fan of inorganic shapes that require precision and straight lines and hands...well hand are essentially one part of the human body but have the complexity of the ENTIRE human body (with fingers being different limbs and such).

However, that's not really my least favorite part.

My least favorite part is flats. I just...it's soooooooo boring. Inking can be tedious but at least I can experiment line thin and thick lines, adding crosshatching, etc. Flats is just really dull to me. Kinda like waiting at the airport for a flight. You're just there. Stuck. Waiting for the flight so you can actually FEEL like you're gonna get to your destination. I hate the flat process.

I once went to a seminar that talked about the differences between a child and a savant like Kurt Cobain. The point was that there's a place we need find as creatives where we enjoy honing our craft like established artists do, but hold onto the joy we had as children where creating was a form of playing.

I wish I had taken notes, because it was excellent.

Oh wow, this. I kinda have a love-hate relationship with coloring for this exact reason.

I enjoy experimenting with shading and lighting; that's actually really fun for me. But before I can get to that point I have to slog through the unending point-and-click drudgery of doing FLATS...and the longer the comic, the more unbearable it becomes...

Yeah, I remember back when I used to play instruments, I'd often research that sort of stuff (still do sometimes). Read books like "The Art of Learning" and "Mastery" and more on performance and trying to get into that focused state while under pressure, exercise, meditation, therapy, creativity, etc. Idk "creative play" just wasn't a thing for me as a child, so had to learn it the hard way lol.