When I started to publish my story on Tapas, I already had a good 50% of the script done, due to the fact that I've been working on this story for almost six years now
so for now most of my work is focusing on producing the art, rather than writing + drawing. I found this to be the best way: I'm a perfectionist and I like to make sure everything works as it should before I proceed to publish anything, so working on both the script and the drawings at the same time would have been far too overwhelming. In this way, I can focus on one thing at a time, and by the time my drawings will catch up with first half of the script I have now (which will take YEARS), hopefully I should have the other half already written
anyway, here's my process:
WRITING
-Made a bullet list of the key events I wanted to have in my story. Then I started to flesh things out: didn't need to do much work on the characters, since at that point I'd been roleplaying them for about 4 years and was already familiar with them. There were a few new additions, though, so I focused on those. Also, as more details were added to the story, I figured it might have been a good idea to...
-Make a timeline of events. A lot of my plot relies on things that happened in the past, and although we're only going to see pieces of it through character flashbacks, having a timeline to figure out what happened when was still necessary. So I went on and made that. Again, it's in bullet list form, so I can easily add/rearrange/remove events if needed.
-Scripting. Not much to be said here, my scripts are very basic and I really only put dialogues in them XD when I write, I already have a pretty clear mental image of what's gonna happen in a certain scene, so I don't really describe actions unless it's a silent panel where action is the only thing you're gonna see.
-Edit, edit, edit, cry over plot holes, go back to fix them, rewrite, edit, cry again, edit... oh, hey, this actually looks kinda decent now! Time to do some...
SKETCHING
-My first draft is usually very rough. I either draw teeny tiny thumbnails on paper or on my iPad Pro. Characters are more often than not just stick figures. Backgrounds are pretty much non-existent at this stage. If needed, I start to look for references when it comes to complicated poses/perspective or make my own in The Sims 3. Yup
-Once I have everything set up, I move everything in Photoshop. I create panels (which are basically a bunch of rectangles on their own layer, lol), resize sketches if needed, add text to see if it fits. The text I'm adding at this point is not the -final- text (that will be added in CSP), but I still make sure to use the same font/size to make sure everything fits. Then I save it as a .psd file and move it to Procreate for the next phase.
DRAWING/COLORING
-I used to do things traditionally at first, but ended up using Procreate instead due to it being more cost effective. Most of the work is done in there: lineart, flats, shading. Then I move everything back to Photoshop for the final edits.
-Once in Photoshop, I add textures, adjust colors and so on. Yep, I could easily do that in Procreate too, but I find the effects I use to be slightly different in Photoshop compared to Procreate, and I prefer the results in Photoshop anyway. Once I'm done with it, I flatten the whole thing, save it as a .jpg and move onto CSP for the lettering.
...Truth to be told, I'm perfectly aware that my process is a bit chaotic and that I could easily reduce working times if I did everything in CSP. I also have a Cintiq, so it's not like my iPad is the only screen tablet available. However...
-I prefer the feel of my iPad compared to my Cintiq. It's more portable and easy to use. I don't have a desk to fit my Cintiq on 24/7, so I'd need to rearrange my entire workspace every single time I need to use it and it's honestly a pain in the ass.
-Procreate brushes = LOVE.
-I've been using Photoshop for 15+ years and I'm waaaaaaaaaay faster at it than I am on CSP when it comes to most stuff, like adding textures, mask/layer adjustment shortcuts and so on. However, CSP comes with a built-in feature for comic balloons, hence why I have to rely on that for my lettering.
At the current stage, anyway, working on a single page (not counting the scripting phase) takes me from 2 to 5 days, depending on how complicated the whole thing is.