RocketAxxonu

Rocket Axxonu

deviantart.com/axxonu/gallery/61772460/avatar-distorted-reality

I'm the artist for the Avatar fancomic Distorted Reality, a series of various scenes adapted from the fanfiction Distorted Reality on fanfiction.net.

Joined
Jan 5, '20
Last Post
Dec 12, '23
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Mar 5, '24
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Sorry to necropost on an old thread lol, but this is the topic that always comes up whenever I've tried to google this issue. Has there been a solution to this yet? (Could there be a setting somewhere to disable notifications appearing for 'messages' and only get them for 'activities'?) This has …

Definitely a huge challenge, and still is. Drawing anything I haven't drawn before is always tough, and even trickier if there's no direct source and requires design work. I particularly struggle with capturing the subtlety of very specific expressions while still making the faces look even semi c…

Wow, I feel like it's kind of unreal that, in this day and age, a website as big as Webtoons wouldn't have a recourse to change your email address. I mean, that's such a basic function, of * course * it's entirely possible that your email address could be compromised somehow (or have an unusual sit…

^Thanks, that's fascinating! I'd never heard of such a thing as a lip-syncing feature on these programs, that would be really useful. (Ah, fairly simple technique on the turn, but so effective, I guess that is the big thing with animation just knowing how to do things to make it work.) So much mot…

Wow, these are amazing. So many different styles, but such great use of different programs and tools. (Making an animation really is a great way to advertise a bit for your comic, plus also pick up some new skills with different programs in the process.) @Llyrel: I just love how this is cut toget…

Oh yeah for sure, part of the advantage of Clip is that it's very versatile and gives you a lot of different options. (My problem was that I still preferred Photoshop for both sketches/storyboards and coloring both, since I'm more used to the tools and interface there, and so it just wasn't making …

I use mostly Photoshop CS5 now, from back when you could buy a cheap(ish) student version. Even though Photoshop isn't really designed for comics, I've built up a lot of tools and templates and such over time to make the process more streamlined, including have a document that's premade at the page…

I definitely feel a certain level of anxiety every time it comes time to post. I think less because I'm afraid of nobody reading it (though on the internet it can feel like we're releasing into a vacuum, especially for new projects that haven't had time to build up an audience, and that can be stres…

Totally agree! Covers are typically the first thing a reader sees, and honestly make all the difference as to whether they decide to have a look or not. On the other hand, I'd also add, to those artists who are in the creative flow of making pages and find trying to do a cover a momentum interr…

I tend to prefer to batch update on Tapas with an entire scene/chapter at a time, but I've seen others who upload single pages at a time, each as their own 'chapter,' and they seem to do fine. Now, if you did want to update single pages at a time but wanted them to be under a single chapter (so tha…

The ability and willingness to edit and rewrite, sometimes aggressively, in service of the story.

This is probably more for more inexperienced comic artists, but one simple thing I eventually learned (that requires no additional skill) is that speech bubbles/font can actually be fairly important as far as the initial impression a reader takes away from a comic. (Some of my earlier comics I used…

Ooh, interesting topic! I figure most people here love their cintiqs, but as a non-Wacom/cintiq user I guess I can play devil's advocate a bit. This will sound weird (and again I can't comment on the quality of cintiqs since I've never used one, though they are considered the industry standard), b…

Agree! While most of the comics I've read are fanart and so I may already be familiar with the characters, my experience has been that the majority of comics out there don't seem to get very far, because of how much time and intense mental effort comics take to produce. Hence, whenever I read a co…

What I always hated most about inking was how much concentration it took to do it well, and how often lines would shake and/or look worse than the looser sketch. What's really helped it become more enjoyable for me (and in fact, the part of the process I find myself defaulting back to most often w…

This has tended to be my thinking too, while having more frequent recent posts and spreading things out can be a good way to get more eyes on a project, for comics I think it's important to have enough content early on to be established in order to hook people. For my first post of my comic, I sp…

Agree!! While there can be something really cool in a big epic storyline that was planned out from the beginning and is a method that can allow an author to do some interesting things, it's a complete misconception to think this is the only way to tell an entertaining/emotionally engaging/powerful …

Always the eternal struggle with references lol. Sometimes I'd really like to have a good reference for something I don't know how to do, particularly settings that need to have a specific design, but I can't find what I'm looking for or from the angle I need. (It's like, often the reference just …

I often get most frustrated when I get to the end of a page, and have to try out new colors that are not working or colors on sound effects, shading, etc. When I have to go back and forth on trying colors or making other minor adjustments to things that aren't working, when if it was something I'd a…

Inking, flats and shading are all hugely time consuming, though I think inking is probably the most so. My sketches are usually kind of bad so I have to spend time adjusting placement of lines and especially faces until they're closer to what I want. (Which I suppose is all right lol, as it helps …

I just wanted to say, I totally relate. I meant to say this before in regards to taking breaks, but I was also having some burnout over the past few months, and during that time I just kept thinking to myself that I needed to take time off until I recharged, a week, two weeks, or more. I didn't-…

Trying something new and different is always a challenge, even if it's just a different tone or genre change. Because with the thing you're more familiar with, you've been developing those skills over time for years, and sometimes it will take years to build another skill/knowledge base up to that …

It definitely feels like it's hard to attract new readers through Tapas itself; my memory's fuzzy now but I think when I first posted on Tapas I had maybe six subs for months. Most of the subs that came later came through links advertising from other places. On Webtoon, I only had work up there fo…

All these comments make me feel so seen, lol. Comics are just so difficult to make in ways a casual reader isn't going to see, yet for any creative work gaining any sort of an audience can feel like anything but a guarantee, and honestly all creative work can often feels like an exercise in rejecti…

My overall goal is always to just keep going! My project doesn't have a planned end point, rather my goal is to keep enough future work planned and storyboards done that I can keep working on it as long as I want. This overall goal breaks down into a lot of smaller, more immediate goals, like s…

I've had cases where a character was cut on the face in a scene, and then didn't realize that if they were cut on that page, then, like, maybe they should still have the cut the rest of the comic. (Because, continuity, or something.) Also I tend to sketch characters for different panels in a sket…

For sure it's so hard to change your own way of thinking when it's been ingrained for so long. Honestly I think the most you can do is, once you've realized there are other ways of thinking that make you feel better and enjoy what you're doing more and identifying precisely why the other way of thi…

This is an interesting question! I think a lot of it's going to come down to your own personal preferences and beliefs—flat out evil villains are not necessarily bad (and actually, I find they can be kind of refreshing in a creative world now saturated with super complex villains with sympathetic mo…

Oh yeah, this a great question! When I was younger I actually struggled with this a lot, particularly when I was a teenager and discovered comics and started wanting to do that type of art. I would look at manga like Death Note and think how I really liked that style, but I almost didn’t even want…

When I first saw the headline for this topic, I was going to say, 'Rush ahead with the next project!!' ...But, having read the post now, I see that would defeat the point, lol. Basically, the way I try to mentally approach my projects is something like this: I find that it's directly after I've f…