Thematically, the biggest influences for my comic, is the quirkiness of Scott Pilgrim, the power variations of Mega Man, the craziness and over-the-topness of Gurren Lagann, the sibling themes of Full Metal Alchemist, and the comedy/some characteristics of characters from Futurama.
However, when I first conceptualized my comic, it was when I was watching Big Hero 6 in the theatres for the first time. I have a long history of growing up with drawing, but being dissuaded by my parents to follow my passion. For years after moving out, I had basically given up on it, but when that scene came on, where Hiro says "You can be anything you want to be", and that awesome immortals montage got going, sparks and inspiration fired off in my brain. I wanted to make something, because I knew I was capable of it. That night, I was doodling for a general Megaman-meets-superhero concept in my head, and I came up with my main character.
Still, I lost a bit of steam and just picked at my idea over time, whilst relaxing with video games after each day of work, as I was too tired to do anything else. Shortly after my daughter was born, I was playing Persona Q on 3DS, a game I was super hyped for because I LOVE Persona and Etrian Odyssey. I was loving it for the first 5 hours...but with every passing hour, it became the biggest disappointment of a game I had ever played. I had never played a game before that was such a chore. By the time I hit 50 hours, I was actually finding going to my part-time job as a more exciting prospect. I thought right there, that I was wasting my time so much, that I could be doing anything more productive. I SHOULD be doing something productive instead of this. I then sold the game, picked my comic concept back up, and I've basically been on a roll ever since. So yeah, the most disappointing game I've ever played got me full-fledged back into my drawing hobby. The game was a terrible experience, but it did offer something different of value for me instead.