Nice you're a poet that's awesome and can see some lyrical movement in your samples too keep it up!
For Sickboy it would be
1) Immersion Creating worlds that feel lived in with lots of detail in background. Wanted the brothers relationship and family ties to feel genuine and every chance at showing their house, bedroom and personal belongings felt like a great opportunity to give visual clues.
Coming up with props in the background to trick, foreshadow or add additional layers to characters. Always fun seeing what theories readers come up with.
And always fun coming up with fake brands 
2) Combat/ Powers: Coming up with situations to display the various abilities, inspired by 'states of matter' (liquid, solid, gas, etc) and figuring new ways to make the fights feel fun and with wild stunts.
Hopefully to get the similar feeling i got when playing favorite videogames like Devil May Cry, Tekken or Final Fantasy or watching a Shonen Anime.
3) Experimenting: Now that its a comic and not a game Idea, I don't have to limit to rigid rules within game mechanics and have the ability to experiment with other elements. Similar to you being a poet, I used to dabble in music and had wrote a few songs in the past but only managed to record 1 so far. As Evan is a musician, thought of him making songs in his spare time. There's one in particular he constantly hums parts of, that's based on one I was making, and would include bits of notation whenever he sings it.
A sample from comic of Evan humming n keeping an eye out for danger
while Owen the lil brother falls asleep in backseat while listening
