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Mar 2024

I know! it's hard! So I'll be pretty vague with mine in order to include more teehee

  1. The unique dynamics between each set of characters: Even when they are in similar circumstances, every character reacts differently with another while in similar settings, like different chemical elements all react differently when added to water. Mrs. Moon treats both Alicia and Kattar like her children, but the way she treats one is very different from the other, not because one is not actually her child, but because she is obsessed with trying to make Alicia into an extremely successful business genius like herself, while she would be content to baby Kattar forever, and expects very little from him. Obviously, this has a huge effect on how they see her, and how they grew up.

  2. The complexities: Every character has emotional complexities. Yes. I love writing backstories, the way your childhood affects the person you become, and all those details. To me it makes the world feel realer. I write parents. I write siblings. And the way the lack thereof can also form you into a different person.

And maybe my favorite part:

  1. The narration: I'm a poet, so the way words are used in the story to create an almost multi-sensory experience is one of my proudest achievements. I love the way I've used irregular sentences/sentence fragments, somewhat shocking mental pictures, and unique word choices to describe a range of emotions. From near-death agony to attraction, panic attacks, depression, and apathy. The scenes are vivid and almost explode off the page with clarity.

The endless hum of over-bright. LED. electric lights. sings in my ears like a chorus of skittish cicadas, fanning their wings, as if they’re desperate to escape. I can’t blame them. Trembling like a miniature earthquake. My body tries to make sense of this cataclysm that’s left my world seeing stars.

My head spins again, turning bodies topsy turvy. Smearing faces into the paint. Baptized with blood in the white space. I’m not even sure when I woke up or how long I’ve spent lying here, staring at the walls or the ceiling. My senses are all scrambled. Am I facing the left or the right? Am I hearing or feeling the voices crashing around me, a barrage of nervous wrecks? I swim in the excruciating sensation, almost blacking out. I feel as though I'm hanging from the rafters by my hair, and the pressure in my neck only increases with every crash of my heartbeat. My mouth defies me as I try to call for a nurse - my jaw is locked tight as if it’s been screwed shut and it's stubbornly set on staying that way for the moment. The whole thing fills. With bitter bile. I can’t swallow. And I try desperately not to drown before somebody finds me.

Alright, time shamelessly toot my own horn lmao

1: the character designs. I’m not very good at it, but I feel like it’s the first time I’ve actually done something decent. All the characters are recognizable even if I blacked them out and blurred them, and that’s the most important for me

2: the individual character arcs. I really love stories where the characters start out morally questionable, so I had a lot of fun =D

3: the artstyle. I started reading a of manga this year, and I think it’s noticeable, but it also takes a lot of inspiration from homestuck. The whole story actually started out as tween me’s horrible, horrible homestuck fanfic, so I’m glad it evolved this way.

It’s taken me 10 years to write THE SOUL COLLECTORS.

  1. The WORLD - I take great pride in the world of the OTHERS that I’ve built.

  2. The CHARACTERS - all with their own histories that weave together. Their designs are the BEST I’ve done in my 41 years of writing. My art has also improved to the point that it’s now how I always dreamed of drawing.

  3. The PLOT - I stripped the idea down to its very basics - a true love / Faustus plot. I’m so proud of it.

I think i'm a bit like that too. Not like evil, but inherently imperfect people who make a lot of bad decisions, even hurting their loved ones, but they gradually grow and improve over time

41 years old. I count the creativity in my baby years of scribbling on paper.

Lol, you probably weren't scribbling on paper for at least the first year

I like to imagine I was. A prodigy of telling stories since I popped out of my mother. :stuck_out_tongue_winking_eye:

  1. Characters! Both in design and traits. Kinda fun to explore a character trait that is generally dislikable (braggart, holier-than-thou) and work on trying to change him through the story...if he does change...
  2. Style? More notably, how it's improved over the years. I still stick to some nuances of the "old style" (gradient shading, scratchy speech bubbles, dramatic shading) but still like to try new things out. I'm hoping to try more textures and painterly style for bgs.
  3. The shamelessness of it all, or rather, the brutal honesty when it comes to theme/topics. Kinda delves deep into the dark side of places we don't know or want to know about (like the food industry, religion, society/classes somewhat), but also tries to keep it light-hearted through some stupid punny humor or wholesome moments.
    (Coming from a drama queen with a sense of humor.)

There are so many things honestly, but I'll just pick 3.
1. The characters, I must say I had fun coming up with these characters. They all have their own demons but each handles them differently. It almost pains me to know what fate has in store for them.
2. The science in the story. There is a lot of science that I've incorporated in this story, I feel it helps keeps the story based you know and that it doesn't become too fantasy.
3. The worldbuilding. With Dimensional Detective, I am able to create multiple new worlds within one story. This allows me to use my imagination to the fullest as I create new lifeforms, cultures and physics. But all that will be achieved as the story goes on.
I wanna add a 4th one but I'll resist the urge :sweat_02:

And brag a little I will:

1. The artstyle: During the making of this comic I finally was able to stablish my artstyle. Some of it for convenience. The use of one color per character and background was because I wanted the comic to have color but I would take too long if there were too many. And I also am becoming better at shading! You can see my artistic evolution through my comic!

2. The power system: I'm not gonna go into detail explain it, but I struck a good balance between it having thematic significance while still being fun and even a little silly. And it allows me to be creative while still having rules so I don't do anything insane. Another thing is the scale, which is a small one, so the fights are not just an spectacle of who is stronger, and instead is about who uses their powers better.

3. The characters: They're not complex (In comparison to other stories at least) but they are recognizable, with unique designs and well defined personalities. The story is very straight-forward, it's the characters and their decisions and connections with each other that makes it compelling! Every one, even if they are on the same team still have their own agency and way of doing things that generates internal conflict and advance the story! Including background characters!

My three are:

1: My dialogue. I try very hard to make everyone talk like real people. The interactions and banter is always fun.
2: My poses. As an animator I try very hard to have poses that aren't just a bunch of medium shots of people talking to one another.
3: The fore-shadowing and pay-offs of story elements throughout the story. Small details said in passing come up later in the story. I try not to have wasted panels. Everything is for the story.

Trespasser

  1. The artstyle: it's the project I've really allowed myself to let loose and also push myself to try new things. As a result it's what facilitated my growth as an artist in recent years. Through it I feel like I've finally reached a point where I can truly draw the things I see in my head.

  2. The Main Characters: I think Kyara and Zack are some of the most fun characters I have written so far. Not to mention that their dynamic and the dialogue is some of the best work I have produced to this day.

  3. The fact that others actually like it?: I'll always say that even with an audience of 0, I will continue working on this story 'till the end. But the fact that other people actually read it and like listen to me talk about the minutia (to the point of getting inspired themselves!) is nothing short of amazing to me!

For Wild Nights, Hot and Crazy Days, my favourite things about my story are:

1: It's true. Some parts of it may be unbelievable, but it all happened.
2: That I've been blessed with a near photographic memory and thus was able to remember the details of a story spanning two decades that began forty years ago
3: That I finally got around to telling it. I mean, I've only been putting it off since the mid 1990's

Extra special bonus #4, and the one that's gonna sound most like bragging: My absolute favourite thing about it is the feedback, the people who have reached out to me to tell me how much they enjoyed reading it (some of these people were actually in the story)

photographic memory, putting together bikes since grade school, building your own cottage, you are a human right, not like some sort of magic spell-casting elf?

  1. The diversity of the cast: This story has characters from lots of cultures, including, but not limited to, Ghanaian, Thai, Melanesian, German, Russian, Korean and African American, just because i love seeing people from other cultures and wanted to include them in the story.
  2. How much it's evolved: I wrote this story when I was 14. Digging it back up and rewriting it has been very very hard, but the story now is beautiful, and I'm proud of it.
  3. And my favorite: All the ways fairy tale concepts are woven into the plot. It's very much fairy tale inspired so all the ways fairy tale references make their appearance is beautiful to me.

Uhhh. Really hard for me to say since I'm super critical of my own art/writing.

First thing: How I write Sauria and Dart's dynamic. I do have some enjoyment over writing Dart's dialogue and the sorts.

Secondly: Sauria's whole background and how I write her struggles as a half-human/half-demon as well as other things going on for her story. I plan to elaborate more on her past and explore more of what's going on with her. I also enjoy working out her development and changing her throughout the comic.

Thirdly: The group that's trying to capture/recruit the main character, Sauria. It was really messy at the start but I've fleshed them out more over time and I've been trying to spin around the messiness of the group. I have a lot planned out for them and their leader.

I was kinda struggling to think these over without spoiling too much. I contemplated having my brother just write down what he likes lol.


Hybrid: Humanity

Genre: Fantasy / Action

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Description: In the 1800s, an unprecedented convergence of demons and humanity altered the course of history, sowing the seeds of conflict and camaraderie. Now, in the world of the 2100s, a half-demon teenager is drawn into a realm teeming with covert battles and concealed truths.

Within this intricate tapestry of magic and mystery, ancient pools of power house unrevealed potentials, ready to ignite. Accompany our enigmatic protagonist as she journeys through a world where allegiances flicker like shadows, and the distinction between friend and foe remains perpetually uncertain.