i don't know what program what this artist uses but she makes really good 3D backgrounds for her COMIC253. i've seen rough sketches but never the process
Thanks for the encouragement on using SketchUp and ooooh fellow Killing Stalking reader, nice to meet you
And yes, I know how to draw in perspective (learned it from school) though its not exactly my forte. I'm also into exaggerating drawings like foreshortening (but have yet to learn 3rd point perspective tho)
This artist also uses Sketchup.
Their backgrounds look exactly like Sketchup's style and I see them using some models I've found before on Sketchup. It seems a lot of people hide the fact that they use a program for their BGs (like this artist) probably because they might feel uncomfortable about letting people know. Especially since when you posted this, you felt that using 3D models was "not nice", until people started commenting that using the program is a skill and nothing to be ashamed about.
I do like 100-200 panels a week depending, and I don't use sketchup.
(Then again I don't have backgrounds in every panel because I feel like it would steal attention away from the dialogue.)
I have considered it tho because fuuuuuck backgrounds. But at the same time eh I dunno if I can be assed to learn to use sketchup.
Don't worry if perspective isn't really your thing! We can't all be a master at everything. As long as you make an effort and know the basics, I think it's fine.
That's why studios have massive amount of people for their companies, because everyone has a specialty (some artists are good at anatomy, others good at BGs, others good at coloring, etc) ! But since most webcomic creators are one-man teams, we have to do the sketching, lining, coloring (if applicable), writing, and so much more! So it's normal we would be weaker at some things than others. But always keep in mind that if there are programs there to help you, use them! They are there to help improve the quality of your work if you're lacking on a certain aspect, and that's okay. Of course, you want to make sure you only use work that's OK to use. Like, you don't want to trace or use a photo that isn't your own (since it's not your own work and that's not cool), unless you bought the license to use it.
100-200 A WEEK?!
That's insane! Most pros can only do a max of 70 panels a week or so.
I also don't think "fuck backgrounds" is the way to go about it. Backgrounds can actually be fun once you know some of the basics and beyond, plus it helps improve your story by letting the reader know where the characters are, so it paints a nice picture in their minds and of the world you want them to be absorbed in.
Haha 70 panels a week would feel like vacation to me. I'd only have to work 3 hours a day.
Backgrounds are fun sometimes but more often than not I find them to be a nuisance. The world I want them to be absorbed in is the social and psychological one, not the physical/objective one.
I do understand the basics, I just feel like it's a drag to exercise them xD
lakfjdsalk--
You're such a hard and fast worker! @ A @
That's really amazing and really great that you can do so much!
And I do get what you mean that sometimes they're a pain in the butt and not a lot of people enjoy them, but if your story is more psychological, then I think it's actually okay, since you bring up a valid point!
why not use Home designer pro? It's amazing.
https://www.homedesignersoftware.com/homedesign/199
because it looks flat if you don't, sketch up creates 3d environments but it doesn't give it texture, or line weight or anything other than bland generic shading. I mean just compare these two
can you see what I mean?
the sketch up one, while technically impressive and realistic, it is flat, boring completely lifeless, while the second one has a purpose, character, the lines aren't dead same with lines they have variety, the shading is made specifically to convey the scene in question.
now this is all just my opinion, but I believe sketch up should be used as a perspective and background building tool, not a replacement for the actual backgrounds, using it for making complex and detailed "Sketches" that the artist later should draw over and give weight, shadow, fading and textures or simply a reference to how to keep the place looking consistent.
but again that's just me
I haven't tried it, but there should be a simple trick for that. Just switch the display style from Color to either Sketch or Blueprint. Those should be black and white (or monochrome lines) by default. Otherwise, you'll be changing the surface texture.of each item individually which will take several minutes.