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Sep 2024

Full disclosure: I make and distribute models sometimes, but I'm curious what the attitudes are from the other side

If you are a creator who creates illustrations or webcomics with 3D models, which software do you use? Do you see certain software as being nicer or more useful?

How do you prefer using it? Do you prefer using the models as-is, or do you use them as adjustable references?

I see more models available as sketchup models geared specifically to webtoons on sites like acon, but I always see more English speaking artists stick to CSP and the official asset store. So I'm rather curious on everyone's take on this.

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    Sep '24
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    Sep '24
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I use Blender to create reference models for some of my backgrounds. They're nothing too complex as I draw over them in the end anyway.

I use Sketchup & Magic Poser, but just the free web apps for both. I've considered getting the paid version of Magic Poser so I can save poses but I haven't done it yet. ^^; Even though I use CSP I've never used their 3D models.

For both Sketchup & Magic Poser I position things the way I want and then paste a screenshot into my page.

For Sketchup I generally trace lineart directly and add details, etc that aren't in the model. I just use whatever I can find in their 3D library that's closest to what I was thinking of. At first I'd just make models of recurring locations but lately if I'm finding a setting annoying to draw from different angles I'll put something together quickly to make it easier (...and then move things anyway so they'll show up in frame like I'd wanted them to .-.;; )

For MP I do a sketch over it, adjust as needed and then do the lineart from the sketch. Mostly I use it for angles I can't take pictures of myself from or complicated poses with multiple characters.

People posing: Magic Poser, Clip Studio Paint (CSP)
Objects: Shapr3d, Sketchup, CSP

Sometimes Nomad Sculpt for both. For chiaruscuro and light direction help.

Is it bad that I like to make/edit my own models?

But seriously, regarding things I cannot model (cars, guns, airplanes), I just download objs from whenever I can find them and import into Blender.
I'm still not used to CSP, tho I have downloaded some mods there. (never heard of Acon either, so I'll give that a look)

Depending on the mod, I'll let CSP/Blender trace the form/lines of the obj, then draw in the gaps and custom details to make it look more like my style. If the obj has a texture/UV map I want, I'll mostly use Blender to utilize it (via screenshot, render). It's all a matter of me being too comfy with Blender, and there being more than one workflow to approach things, which is why I love it.

I used Sketchup before in the past, but can't remember why I dropped it.

Bottom line, my preference: Blender, OBJ files, adjustable/modular if possible (but not a requirement), many places online to find it/distribute (can't import objs/mods from CSP store directly into Blender as far as I know, so distributing on more than one place I think would be beneficial)
Hi-low poly? doesn't matter to me, I can work with either to suit the style I'm going for.

I mostly use Sweet Home 3d for rooms and to place characters in a scene.
I usually change where I put the characters because I want to decide what
feels best in the end and there is something like correct perspective and
the perspective which feels best for the scene and that is not always the
technically correct perspective.

I make screenshots of the rooms and trace over them, then I change
what I traced and bend it until I´m happy with it. I like rooms to look
consistent so that´s really helpful