This is an interesting one! It's a very unique comic with a pretty cool aesthetic and great colours. I think as a creator you have tons of potential, so I'll try to go through areas where you can improve this, or at least make it more Tapas friendly.
That cover. It's a lovely travel poster with gorgeous colours, but it doesn't sell the comic well. On Tapas more than even other comics platforms or spaces, you have got to put characters on your cover to grab the reader's attention and show off your aesthetic. Your characters look cool, so put them on the cover. The logotype is pretty good, but watch you don't go too close to the edges of your cover with it; give it more breathing space and it'll instantly look that bit more professional.
The pacing. That first scene would make a nice contemplative scene to go in the middle of the comic, but it's very slow as a start. Uploading in single pages is a good way to grow on Tapas because it keeps you more visible, but if very little happens in your updates due to some Brian Michael Bendis level decompressed storytelling, you might be shooting yourself in the foot by consistently having readers turn up to read an update that's a tiny fragment of a conversation. Try to find a balance between regular updates and making sure that every update delivers some meaty bit of story, a reveal, a joke or an exciting moment. When I read the first scene, I felt like it would have been stronger if the pages had been stacked into one or two updates.
Composition and Perspective. The artstyle is really distinctive and the colours in particular are excellent. You're certainly going for some very ambitious compositions in terms of the angle of the shots and I respect that. Just be careful though to remember that not every shot needs to be some very artsy extreme angle. You have a tendency to make every panel something like an extreme close up, an extreme worms-eye or birds-eye view or similar, and also a habit of whipping between panels only containing one of the characters in a conversation at a time, which gives them a disconnected feeling. Try to have at least some more grounded panels viewed from more conventional angles that establish the spatial relationship between the characters in a scene and creates a sense of shot continuity, and reserve the exaggerated perspective and tilted camera or shots pulled way into the face for when you really need something to make a strong impact.
Overall, I should be clear, if I start going into nitpicky stuff about shot composition and visual storytelling, it means you're doing a good job. The fundamentals here in the presentation, line art, dialogue and colour are very nicely polished, and I have total confidence all you need is to build experience in the finer points of direction and webcomic pacing.