something I learned that helped a lot ....
My first sketch usually sucks, which is okay, and iterations are where the magic happens.
this doesn't apply to everyone, some can make really good stuff just like that, but I personally do not have finished pictures in my head that i can just put on paper, so I gotta build up to it.
i can show you what I mean since I still have the file open. I think I have most of my steps on layers still:
so, I start with the idea: draw my char giving the other a piggy back ride
first sketch is just the general idea as a starting point. sometimes they are more elaborate from the get go, but this was an empty brain day.
then I think, how do I make this "cooler", change up the concept a bit since this felt too compact
I liked the chaos and thought again, how do I make this more fun. so I exaggerated the character's roles a both more.. the bottom one as the one suffering, the top one being energetic and carefree
at this point I added in more detail as well. and the pose changed to fully standing on the shoulders
it didn't turn out very dynamic, so I tried to make it more wobbly in the next one.
the pose was getting closer, but composition wise, it'd be cool if it wasn't so much of a closed pillar.
I was pretty happy with this, so I only did some adjustments in the cleaner sketch to make things like clothes and stuff more dynamic.
and then some tiny bit more during the lining process
throw in some color and tada.
Now, I don't do so many iterations for everything, but when It's for something like a cover, or a commission, or just because I really want something to turn out really good.
my point is just, It doesn't have to look good right from the start. you can build on what you have again and again.
it's so much easier to just bring a sketch up to the next closer level, and then improve that result in the sketch after, and so on, instead of trying to get to a super high level sketch right from the start.
also, this probably sounds like a lot of extra work.. but all those sketches are pretty wuick things. esp the first one.
if you do this approach, it's good to not get too hung up on details, but to consider general shapes, expression, dynamic, and composition.
the first ones could also be considered thumbnails. in a sketchbook, they would be like, an inch in size. you'd do several variations, and then move on with the one you like best, and do the iterations of it.
hope this helps someone.
(should i put it in a spoiler thing to make the post smaller?)