Although in my case, I mean literally 'does not impress people', not that it's actually lacking in any way. Basically, there's art that people look at and go 'wow...now there's a master artist at work' and there's art that people just smile at and scroll past...and I've been thinking that mine, despite its quality, is in the latter category. =/
If this were true, it would explain a lot...for instance, why I've only ever found popularity in animation ('make picture fancy' and 'make picture move' are two separate skillsets, and to use both at the same time usually requires a lot of money, a lot of time, and/or a lot of help). Although realistically I think my bad luck is more due to...well, bad luck.
But it's something to think about...I've never really envied the more mainstream, soft-shading, semi-realistic artists (my top priorities when drawing have always been (a) less effort and (b) more fun, and no amount of jealousy could be stronger than that).but sometimes I've thought about how nice it must be to be them...for people (especially non-artists) to automatically consider your work worthy of respect and praise, even when it's not very good, just because of the style it's done in. And to rarely, if ever, call it 'easy', 'worse graphics', or 'kid stuff'.
Oh, and just so you know where I'm coming from, here's an example of the kind of stuff I do:
It's not my worst, and it's not my best; it's just a typical piece from me: Sketchy pencil lines, cel shading; lots of defining shadows, maybe a highlight or two, and a very simple background.
It did okay in terms of likes and whatnot (the internet isn't exactly overflowing with Gatchaman fan art, after all) but it could easily have done better if it were at least heavily rendered, and the fact that I can say that with confidence is part of the problem.
I'm not sure what point I'm trying to make here...it's not like this is something anyone can 'fix'. And 50 years from now, tastes could change, and things could easily become different. For now, it's just a disappointing reality.
I will say, though, that if any of you are heavily involved in any art communities, big or small, I hope you'll try to be inclusive and uplifting to those of us with simpler art styles. Because there is a bit of a representation issue, especially in the professional/freelance sphere. Unless you're Studio TRIGGER there basically isn't a place for you outside of funny cartoons.
I learned that the hard way growing up as an anime fan in the late 00's...if you know what most anime and manga tended to look like during the 00's, you understand. ^^; I was able to draw what I saw on the screen, but it was never truly what I liked...so I ended up cobbling together art styles from kids' cartoons and various individual pieces of fan art (this is why when people ask 'who's your inspiration' I basically can't answer...a bunch of deactivated dA accounts, probably).
I think the first piece of professional art I saw that actually felt like something I'd like to do someday was Macne Nana's official design:
It's hardly detailed, but it's not heavily stylized either...it's just kind of bold and round and cute and itself. ^^
I remember being really happy when I saw it. And immediately after I started experimenting with a lot of the simplified design elements it contained, because for the first time I felt like it was okay to draw that way. That I wasn't just cheating or half-assing things; that it was a valid art style that 'real artists' use, and that maybe doing great art didn't have to be boring and time-consuming.
Of course, 90% of Vocaloid box art doesn't look like her, and they changed to a more 'mainstream' artist for her newest version...that's how it goes. =/ But even if artists like Akatsuki aren't considered impressive by most people, I'll always be thankful to them for inspiring me.