I just wanted to say, I feel you in goe entire journey. It's complicated knowing it's a popular dream, to have elemental powers, but to do it originally. I do think what you have is unique, and at the end of the day, it's all about how you tell your story, and showing up to the plate! I am keeping my eye out for you! @denaliah
So right away, I found the first panel excellently done. You, however, present a really rare case- The backgrounds are super excellent, and the main characters are not quite up to snuff. What I found distracting immediately was that the main characters had very fuzzy outlines with really oddly varying thicknesses, and the outlines were unusually dark compared to the beautiful washed-out backgrounds.
For an example, here's a panel I redid with more confident linework. There is a merit to scribbly lines in some cases, but WT will probably just see it as messy rather than stylistic.
Your more recent chapters have much better lineart but I do see you resorting to scribbling the lines in some panels, which is not a good habit to have! Here is an article of how to produce more confident lines.10 My friends draw 100 cylinders and 3 pages of lines daily and I have seen a really great improvement in their linework.
Now you're certainly not bad at shading, I think the style you use to shade is fine, but you seem to use a very washed out color palette which is fine, but you elect to shade in similarly washed-out colors.
Here's a screenshot from Violet Evergarden which has the same kind of misty and hazy vibe I feel like you're sort of going for, but still notice how dark the shading is while still giving a hazy vibe. The light colors are distinctly warm, and the shading is distinctly cool. It's not kind of blended together.
This was the panel I'm looking at in particular where I think that being more confident in your shading would go a long way. We have a light source coming from the right side of the screen, yet the shading on the characters is kind of blended everywhere, kind of robbing us of a really beautiful atmosphere.
Here's an edit of the panel, I pushed it about 50% further than what it probably should be to make it really apparent what I'm doing with the shading. We have distinctly cool and sharp shadows, combined with a hazy warm light source. Having some confidence in your shadows rather than kind of airbrushing around in the general area of where they should be will go a LONG way!
Anyway, reading the story, though I'm not particularly interested by episode 3 (three episode rule, I talked about it in an earlier critique), I find your paneling, grammar, speech bubble placement, and consistency+quality of character interactions to be very high quality. I think you should condense the events of episode 1-6 into episodes 1-3. 3-6 is kind of where the events that establish the plot happen, and most people click away at episode 3 so having early events not in the immediate three episodes isn't too good. Also I kind of feel like even by episode 6 I don't really know what the story is about- There's magic, some kind of disease, and werecats? Though there are some things that should be revealed slowly, making sure the audience knows solidly what your story is about right away and how all the aspects "link" together is super important.
I think with some elbow grease you can get this series up to a potential featured quality. Good luck!
There is a base pay of $2000 a month for all featured artists. This isn't a secret, you can find this in an interview with JunKoo Kim19.
There is additional pay based on ad revenue and fast pass. This leads to a huge difference in the payment between Webtoons people want to keep reading, and Webtoons that people don't really care to keep reading.
What does that mean? Well, though a series may be popular (like a slice of life or comedy), people aren't really dying to read the next episode, and thus won't buy fast pass. Series' that rely on plot and being real page-turners will make the most since a huge portion of income will come from people buying fast pass.
^ This is entirely based on my own deductions by the way, I only have my own statistics to go off of. But I'm pretty confident in the assumption.
Ad revenue isn't really a secret either, anyone with a series on discover knows that ad revenue is pretty small. You can kind of do the math proportionally to figure out how much big series' make off of ads.
.... Basically, pay differs a lot for every featured artist. For me, pay is very good. Some people in Korea are making 80,000 a month (x) ... Don't expect to make that much on the english-speaking webtoons, but the potential to grow that high is there.
Hey, I found your analysis of the other comics really helpful already,
so If you got the time at some point, maybe you can take a quick look at my comic
I´m honestly not aiming for this one to get featured, the Art is kind of inconsistent (bad at the beginning ^^´), and the plot isn´t groundbreaking. I think there are a few spins on the genre, but they are only in the details.
I´m really looking into starting the next big series once this one has ended, and trying to gather feedback on how to improve as much as possible, so your take on it would be hugely appreciated, so I can use it in the future.
Thanks again for doing this altogether, I´ll be bookmarking this topic... I especially liked your presenting of big shots and how they help establish a scenne.
I'm glad I can help. Before I was featured I looked everywhere for any kind of information I could find and really couldn't turn up anything, and now that I have enough knowledge in it to figure out this stuff and realize... It's not really a secret, Featured artists are just really introverted (haha), so I'm happy to fill in the blanks for people.
Additionally, I learn best by critiquing, so this is advantageous to me too. I'm looking at some of these Webtoons I'm correcting and realizing sometimes I make the same mistakes, and I should definitely be constantly improving as well.
Say, @Cabbage how many of the series being posted here will you critique? I kind of want to finish the new episode for my comic before I post it here.
I actually disagree with your assessment. I won't speak to knowing better, but I actually prefer how you're doing it. Your lines seem very expressive to me and less restricted my rules. Similar to cow lore Olympics is expressive. I won't speak to colors or anything and your changes are up to you, I just wanted to offer a compliment because I love your art style and find it very classically beautiful.
You're free to have this assessment, but again, I am speaking from a perspective of a potential featured Webtoon. WT will always favor more professional and clean looking work. Lore Olympus uses a crayon brush, but has very confident shapes and linework.
For example. here in a very recent panel, though the style comes off as messy it is beyond precise and the artist has a masterful control of line weight. There's nothing wrong with having thick lines, but the "chicken scratch" needs to be resolved as that will just be viewed as unprofessional work.
Thank you for taking the time to take a look, Cabbage! I like to tell myself that "this isn't even my final form!!" - so I definitely appreciate your fine points of areas to focus on going forwards.
You're the first person who has fleshed out the shading choice, which is something I've been cautiously experimenting with every chapter update - and your notes come at a great timing as I'm currently working on chapter 10 so this will be top of mind to incorporate. Acknowledging Blackburns direction has been said to be somewhat ambiguous, yet I've not quite put my finger on the best way to balance between slow-reveal vs. reader direction - agreed that "link" is super important and something for me to noodle over.
Big thank you again
So though I understand what kind of style you're going for, but overall it ultimately comes off as messy. Having a white base with colors being applied on top is very very risky if not done perfectly, so right now the panels look a little incomplete.
Here, I cannot read the sfx at all. Though I understand you want this kind of, messy aesthetic, SFX, text bubbles, and panel borders should not be effected by these. Readability is #1.
And example of how to make it readable.
Another problem I can see is you do basically everything with the same red line color, and similar line weights. This leads to a lot of confusion when I'm looking at these panels.
Since you're drawing the objects super messy (I can't tell what some of them are), and the main character likewise is super messy, this looks like a huge jumbled mess of confusion.
Here's a panel from Edith, which imo is probably the messiest art style I see on featured, clearly differentiates the character from the background by putting the background's lineart in a different color and a more muted palette.
I'd actually recommend going through Edith and using it as a reference for how much you should allow yourself to get "messy". In general I would recommend against the bright red outline, you should usually pick a dark outline that is less saturated than any of your main colors. It really hurts my eyes to look at.
In general, be really careful with how you place the characters. This girl kept switching from facing right to left which made this whole sequence really hard to understand. Always keep the way characters are facing consistent, and if a character's position changes, have a wide shot first to establish that they moved before doing the face close-up.
Overall I find the series pretty humorous, but I get a lot of whiplash from how much the tone can change. Right now there's a lot of random humor, but you also seem to have a sort of overarching plot that gives off a slight tone of severity, which will confuse the reader since the constant cracking up and low stakes (death is treated extremely mundane) doesn't fit the tone of an overarching plot. Try to decide if you want it to be pure comedy, or a series with a plot with humor thrown in between, and rewrite some of the scenes to either be 1. more whacky or 2. more grounded depending on what you decide to go with.
Good luck!
thank you for all this advice! readability and tone of the series has been something I've always struggled with so this was really helpfull! i was gonna ask if you think it would be best if i restart but you already answered that with your response to momojiji. I've actually been thinking about starting a different webtoon for a while now and now that i know what to focus on
i think i can make something much better. thank you so much again for your input!
So, I'm currently working on a reboot of my fantasy comic and I'd like to know what I can improve off of the pilot I finished up a while ago. Think you could take a look please?
So it starts off strong: Good aesthetic, good art, good positioning. I'm never confused what is going on. But then...
Oof! Nevvveeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeer EVER do this. This completely ruined the solid spooky tone you had building up. Just a simple. "The fuck?" is good enough, don't use internet slag.
Additionally, I can tell you are using 3D models for bases in most of the panels
Once again, there is nothing wrong with using 3D on your main characters, but you need to make it 1000% not obvious to anyone looking at it. The editors have a trained eye as well.
Your art is beyond featured quality (except for the 3D but I think you can easily resolve that), the biggest issue I'm going to see is your slow update schedule. Even if you don't have time, editors want people who can produce good quality AND fast. Since if you do get featured (I find it as a likely possibility if they overlook the slow updates) you will have maybe 5 days per week to work on the comic (as it takes time for your editor to get back to you), so even if your panels are amazing, if you're pumping them out this slow they may come to a conclusion that you won't be able to meet a featured schedule. My recommendation is to cut some corners in favor of faster updates. Usually I wouldnt be in favor of getting lazy to update more but in your case I recommend it to squeak out the biggest weakness between you and a potential feature.
Additionally, you don't have three episodes done, so I can't give an educated estimate on the plot. You are however in a pretty barren genre so I think whatever you bring to the table with the plot will be fine considering the first two chapters are already pretty strong with the spooky.
I wanted to weigh in on the three-episode thing. they actually have a video up on their webtoon channel about the importance of the first three episodes (and other things):
And @azzy-m , If I could jump in, I actually think this might be better than completely creating a new series. I think you should keep your old series with the (old) tag and make a new one only if you want to preserve the old episodes. If you don't care about the old episodes and just want to raze the earth and start from point 1, then your subs from your last series will be a boost!!