Floating hands has been a lifesaver and just general tips from Griz n Norm. If anything I'd say their "animation" approach to the way they teach drawing has helped me a lot (alongside getting a grasp of posing and action from drawing Sonic for years) but finding little shortcuts or workarounds like that def help the process
I tend to start from the torso, because for me, that tends to define where the centre of gravity is and a lot of the tension or relaxation of a pose, but I do it all very loosely at first, especially if I know there will be a bunch of characters in an illo or scene, because I want to keep everyone in proportion and make sure their poses actually work together as a composition.
Generally though, I focus most on the bodyparts that define the "energy" of the pose first, and I just kinda... draw it? I don't have a rigid method now. I used to draw with more defined volumes, but I think it's one of those things you need to do less and less over time as with practice, your understanding of the volumes of the body becomes more instinctive.
That´s exactly how I do it too. I start with the torso for the same reason.
Either line of action and torso or I start with the torso for simple figures.
I used to draw the head first as a kid but it never looked right and I have the feeling
of being in way better control over the proportions and balance of the figure since
I started with the torso and now the head is usually the last thing that I draw and
I feel like it´s easy when everything else looks good
99% of time it's the head with rough "central" mark where the middle of the face and eyes should be and an ear, but I may change their position in process. I guess I can say I get lost if I start from any other body part, because I see head as a "crown center" and drawing a headless figure is honestly a pain. I can imagine I would probably sketch a head even for a headless character
And then just going going down: shoulders/torso, if it's a full body I'll probably sketch legs first, arms after that, but it depends.
I never really got the idea of how the line of action or the center of gravity works, like, I get the idea on paper, but can't implement it Instead it makes much more sense to just sketch the general what goes where.
I think it is different everytime for me.
I usually start with head but there are times when the torso is my beginning charm.
Well, it depends on the posture a lot.
For bending poses, you would want to start with the waist and buttocks.
For poses where the pov is from below, you might want to draw a light sketch starting from feet to give you a proper picture.
For a lot of poses where body language matters, you might wanna begin with a rough body sketch consisting just circles and triangles and then begin the actual picture.
Gestures and sign poses usually begin with hands.
But suprisingly for a few people, the head is always the beginning no matter what pose.
A fair number of newbies and experts are comfortable with a quick line of action and then start with the main focus of the pose.
I personally advice (from experience) to just figure out whatever you are comfortable with rather than what is ideal. Since a lot of people just drift off from a fantastic style of artwork just to fit in the ideal way of drawing.
I 100% agree with the last thing you wrote to finger out whatever you are comfortable with.
I never was comfortable with drawing the head first and many instructors showed it like that
and it´s really frustrating to try when it doesn´t work for you and I´m super happy now with my
technique. I also have some poses and figures where I first draw a shape which represents where
the sternum will go. It works really well for and might not work for other people
For me it depends what the focus of the panel is supposed to be. If it's to show emotion or a reaction I'll draw the face first and spend more time making sure that's correct. The rest doesn't really matter right?
If a panel has a full body in it and the focus of the panel is on showing an action of some sort (jumping, falling, catching etc) I try to capture the energy I want with a quick sketch. Just shapes really. I try to preserve that initial sketch all the way through to the end and change very little. If I overwork a body it tends to become stiff. Faster sketches = more energy, at least for me.
In terms of how I literally sketch a full body I suppose I start with a circle head and then the shoulder line, arm lines, and back line? It depends how the person is standing. I draw where the weight is first I guess? It's hard to say.
I usually start with whatever is getting the most focus. That's usually the head because that's where the talking hole is. If it's a pose then it's the torso because that's where the weight of the movement is. So on and so forth.
It all started with a little book called How To Draw Comics The Marvel Way. But honestly most of it came from using my own photos as references in recent years and realizing that it's the points of interest that matter and everything has to be built around that.
I started with trying to copy some google edits as practice. I could never copy them exactly but in the process I learnt that I liked somethings the other way. And after watching a lot of videos of other people drawing and then trying them out... I just made my own comfortable technique. It did take me a year something to get a result with which I am good now.
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