I'm solidly part of the "good enough" crowd. It's something that I think I've always thought to myself, but I've noticed it more since I've started streaming my comic work the last few months. While I'm talking and narrating my process during a stream I've found myself verbally saying "meh, good enough!" an alarming amount of times while working on every phase of the comic-making process... the thumbnails, the sketches, the line art, the coloring, all of it.
But the thing is, it's not actually alarming, or even a bad thing. It's just the truth and an integral part of the comic making process for the average creator. It can be easy to see the phrase "good enough" and think "joy, just good enough? That means I'm settling on something lesser and not doing as well as I should". But realistically "good enough" is a wonderful tool for balancing time spent vs. content output and realizing that for the majority of readers... good enough is perfectly acceptable. And as creators, enough "good enough"s in a row eventually leads to better "good enough"s as we improve. Someday those "good enough"s you're doing in the present will make your older "good enough"s look like garbage, and that's awesome~
I have a similar recent example to Kelheor where I've been struggling with my current project on... wanting/needing to draw lots of backgrounds, but like if I go all out on them they take way too long. So I've "settled" on kind of a loose/sloppy method of quickly sketching them out and coloring them in kind of a loose manner. When looking at them in detail as I sketch, line, and color them I definitely feel like "meh if I had a lot more time I could render these out way more nicely..." and think they're not that great. But then showing my beta readers the completed strips they all say they look great, and when I take a step back and look at the final product wholistically, I find myself agreeing. In this case "good enough" really is good enough, for now.
My current struggle is this comic which has a lot of forest scenery. I feel like if I don't draw enough trees it doesn't feel foresty enough, but I also don't have time to nicely render 500 trees per panel lol. So I end up doing the closer trees nicer and relegate the ones in the background to super fast and loose lines and coloring. Do they look great? Nah. But they're good enough and get the job done. The same logic can be applied to a lot of things... slightly wonky but good enough body proportions, good enough props, good enough designs, (good enough consistency... ok no I should actually work on consistency better
) etc.